Sébastien Crozet
e44f636249
feat: add support for Voxels collider ( #823 )
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* feat: start adding voxels support and some additional testbed demo settings
* feat: add support for parry’s new Voxels collider shape
* fix voxels demos
* feat: support rectangular voxels and additional voxels initialization
* chore: switch to parry 0.20
* chore: fix cargo doc
* Fix testbed build
2025-04-24 12:11:53 +02:00
Bruce Mitchener
1c67c5e7f2
Make MeshConverter enum derive Copy ( #821 )
2025-04-11 16:45:21 +02:00
Sébastien Crozet
ed7e6393b8
Release v0.24.0 ( #820 )
2025-04-10 12:44:58 +02:00
Thierry Berger
2f9d9ba94b
Add partialeq to integrationparameters ( #801 )
2025-03-10 09:05:34 +01:00
Sébastien Crozet
a8f11b9b9d
Release v0.23.1 ( #806 )
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The changes on the testbed are breaking, so we need to wait for the next minor version bump in rapier to release it.
2025-03-05 22:54:41 +01:00
Sébastien Crozet
49fba6cd54
feat: rename AxisMask to AxesMask + enable LIN_Z only in 3D ( #805 )
2025-03-05 18:07:19 +01:00
Sébastien Crozet
108a2a18d6
feat: add PD and PID controller implementations ( #804 )
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* feat: add a PID controller implementation
* feat: add small rigid-body utilities + test interpolation test
* fix: make scrolling weaker on macos
* feat: add the option to use the PID controller in the character controller demo.
* feat: add a stateless PD controller
* feat(rapier_testbed): cleanup & support PidController in 2D too
* chore: add comments for the PD and PID controllers
* chore: update changelog
* feat: rename PidErrors to PdErrors which is more accurate
* fix cargo doc
* chore: remove dead code
* chore: make test module non-pub
2025-03-05 14:06:49 +01:00
Thierry Berger
bf8e48e920
Incorrect narrow_phase collisions after using ColliderSet::set_parent ( #742 )
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* reproduction for case 1 (no collision)
* test for wrong self intersection after Collider::set_parent
* dynamics: remove new parent from contact and intersection graph ; maybe should be removed from graph_indices too?
* parent testing at the same place a interaction group check, to avoid missing parent change
* add more asserts in test + more correct comments
* add changelog
* Update CHANGELOG.md
* chore: remove debug print statements
* chore: improve narrow-phase test to check for re-re-parenting
* fix: remove unneeded narrow-phase pair removal
---------
Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2025-02-02 14:53:30 +01:00
gak
4867586c8c
Fix year to 2025 in changelog ( #786 )
2025-01-12 08:10:53 +01:00
Sébastien Crozet
f2efccfd58
Release v0.23.0 ( #782 )
2025-01-08 22:36:41 +01:00
Thierry Berger
dc4bd24da8
Update to Parry 0.18 ( #770 )
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* update to parry ~main
* use traverse_depth_first
* add example to test intersection
* rely on upstream PR rather than local
* re-enable profiler_ui for examples
* rely on official parry repository
* chore: switch back to the published version of parry
* chore: update changelog
* chore: remove dead code
* fix compilation of rapier3d-meshloader and rapier3d-urdf
* chore: cargo fmt
---------
Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2025-01-08 17:16:34 +01:00
Thierry Berger
cf77b5bf57
Remove instant dependency in favor of web-time ( #767 )
2024-12-06 12:54:00 +01:00
Thierry Berger
510237cc29
Profiling support ( #743 )
2024-11-19 16:33:26 +01:00
Thierry Berger
684f3a3054
Fix character controller ground detection ( #715 )
2024-11-19 15:32:37 +01:00
Dragos Daian
513ab3d1fc
Fixes default values for wasm32 for physics hooks ( #740 )
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* Fixes default values for wasm32 for physics hooks
---------
Co-authored-by: Thierry Berger <contact@thierryberger.com >
2024-11-15 11:00:14 +01:00
Thierry Berger
76357e3588
Fix CharacterController max/min slope handling ( #701 )
2024-09-23 11:10:29 +02:00
Bruce Mitchener
e7e196d9f9
Improve capacity handling for ColliderSet, RigidBodySet. ( #726 )
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These allow an application to reduce the cost of reallocation when
they know that a large number of colliders or rigid bodies will
be created.
2024-09-16 16:45:14 +02:00
Thierry Berger
c714ff81f2
ImpulseJointSet::get_mut option to wake up connected bodies ( #716 )
2024-09-13 10:48:56 +02:00
Thierry Berger
b66452b6c5
Fix string serialization for broadphase multisap (regions) ( #710 )
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* serialize regions as vec
2024-08-09 17:55:43 +02:00
Bruce Mitchener
ed133e1ea9
Fix more typos. ( #712 )
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These are ones not found by `typos` for various reasons.
2024-08-09 14:31:08 +02:00
Aceeri
510686a906
InteractionGroups default memberships value is now GROUP_1 (#706 )
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Co-authored-by: Thierry Berger <contact@thierryberger.com >
2024-08-05 18:14:44 +02:00
Ben Harper
af3a26c99d
Improve distant object panics in broad phase ( #128 )
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Co-authored-by: Thierry Berger <contact@thierryberger.com >
2024-08-05 17:19:52 +02:00
Sébastien Crozet
cf74150763
Release v0.22.0 ( #695 )
2024-07-20 17:14:43 +02:00
Thierry Berger
0ff55411a4
More Debug derives. ( #686 )
2024-07-19 16:13:25 +02:00
Thierry Berger
6a295d3e8e
Fix string serialization for broadphase multisap ( #675 )
2024-07-15 14:39:56 +02:00
Thierry Berger
87ada34008
Fix QueryFilterFlags values having a bitshift too much ( #673 )
2024-07-08 16:53:30 +02:00
Sébastien Crozet
de82bea9c0
chore: update changelog
2024-07-07 15:22:55 +02:00
Roman
66b6b55ea2
Rotation gizmo for Ball 2d collider ( #670 )
2024-07-01 10:49:41 +02:00
Sébastien Crozet
0089365e66
Release v0.21.0 ( #665 )
2024-06-23 23:48:04 +02:00
Thierry Berger
5308a28435
fix: less invasive solve_character_collision_impulses function ( #652 )
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* fix: less invasive `solve_character_collision_impulses` function
Taking ownership of the elements is not necessary.
It also conveys the information that elements are only read.
* Add Changelog
2024-06-23 23:01:55 +02:00
Thierry Berger
3e8650f3a7
Fix delta_time being 0 resulting in incorrect simulation ( #660 )
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* Add failing test
* fix tests
* better fix
* add changelog
* fix propagated to `contact_cfm_factor`
* PR feedback
* more PR feedbacks
2024-06-23 18:18:54 +02:00
Thierry Berger
05c3925884
fix: Fixed typo in castShape functions ( #653 )
2024-06-13 11:31:49 +02:00
Sébastien Crozet
b3dc1c1960
Release Rapier 0.20.0 ( #651 )
2024-06-09 14:59:27 +02:00
Thierry Berger
9367198282
feat: rework QueryPipeline update API to take less parameters ( #647 )
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* chore: rework QueryPipeline API to take a generic qbvh updater
This allows to pass less parameters depending on the updating mode.
* chore: rework struct and functions names, and docs
---------
Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2024-06-09 14:16:03 +02:00
Thierry Berger
8160b4ebdb
feat: change the character controller’s solve_character_collision_impulses to take multiple CharacterCollision ( #646 )
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* character controller: solve multiple collisions
* add solve multiple collisions to changelog
* chore: apply review comments
---------
Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2024-06-09 13:20:58 +02:00
Sébastien Crozet
a8a0f297f5
feat: add RevoluteJoint::angle to compute the revolute joint’s angle
2024-06-09 13:20:09 +02:00
Sébastien Crozet
edaa36ac7e
chore: add more comments
2024-06-09 12:09:58 +02:00
Sébastien Crozet
a8739036c0
chore: update changelog
2024-06-09 12:09:58 +02:00
Thierry Berger
1054894480
updated changelog
2024-06-03 15:24:04 +02:00
Sébastien Crozet
798406e00d
chore: update changelog
2024-05-25 12:00:15 +02:00
Sébastien Crozet
62379de9ec
feat: add simple inverse-kinematics solver for multibodies ( #632 )
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* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies
* feat: add 2d inverse kinematics example
* feat: make forward_kinematics auto-fix the root’s degrees of freedom
* feat: add 3d inverse kinematics example
* chore: update changelog
* chore: clippy fixes
* chore: more clippy fixes
* fix tests
2024-05-25 10:36:34 +02:00
Sébastien Crozet
af1ac9baa2
Release v0.19.0
2024-05-05 18:33:35 +02:00
Sébastien Crozet
89fcd4d281
chore: update changelog
2024-05-05 16:34:55 +02:00
Sébastien Crozet
e4d6755c15
chore: clippy fixes
2024-05-05 16:17:39 +02:00
Sébastien Crozet
1258bcbfe8
chore: update changelog
2024-05-05 16:17:39 +02:00
Bruce Mitchener
7375a691e2
Fix some typos. ( #620 )
2024-05-05 12:11:38 +02:00
Sébastien Crozet
f351dad938
chore: update changelog
2024-03-23 16:28:48 +01:00
Sébastien Crozet
b3a00b4123
feat: add the DefaultBroadPhase type alias
2024-03-23 15:17:47 +01:00
Sébastien Crozet
3d112287b9
feat: add a BroadPhaseTrait for allowing custom broad-phases
2024-03-23 15:17:47 +01:00
Sébastien Crozet
cd9fb8342d
feat: add RigidBody::copy_from and Collider::copy_from
...
Closes #595
2024-03-23 14:19:52 +01:00