fix: less invasive solve_character_collision_impulses function (#652)
* fix: less invasive `solve_character_collision_impulses` function Taking ownership of the elements is not necessary. It also conveys the information that elements are only read. * Add Changelog
This commit is contained in:
@@ -4,6 +4,10 @@
|
||||
|
||||
- Fix `NaN` values appearing in bodies translation and rotation after a simulation step with a delta time equal to 0 ([#660](https://github.com/dimforge/rapier/pull/660)).
|
||||
|
||||
### Modified
|
||||
|
||||
- `solve_character_collision_impulses` collisions parameter is now an iterator over references.
|
||||
|
||||
## v0.20.0 (9 June 2024)
|
||||
|
||||
This release introduces two new crates:
|
||||
|
||||
Reference in New Issue
Block a user