Fix more typos. (#712)
These are ones not found by `typos` for various reasons.
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@@ -96,7 +96,7 @@ This release introduces two new crates:
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- Rename `JointAxis::X/Y/Z` to `::LinX/LinY/LinZ` to avoid confusing it with `::AngX/AngY/AngZ`.
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- Rename `JointAxesMask::X/Y/Z` to `::LIN_X/LIN_Y/LIN_Z` to avoid confusing it with `::ANG_X/ANG_Y/ANG_Z`.
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- The function `RigidBody::add_collider` is now private. It was only public because it was needed for some internal
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`bevy_rapier` plumbings, but it is no longer useful. Adding a collider must always go througthe `ColliderSet`.
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`bevy_rapier` plumbings, but it is no longer useful. Adding a collider must always go through the `ColliderSet`.
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- `CharacterController::solve_character_collision_impulses` now takes multiple `CharacterCollision` as parameter:
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this change will allow further internal optimizations.
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- `QueryPipeline::update` now doesn't need the `RigidBodySet` as parameter.
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