chore: clippy fixes
This commit is contained in:
committed by
Sébastien Crozet
parent
425b2fc83d
commit
e4d6755c15
@@ -5,6 +5,7 @@
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- Fix crash when simulating a spring joint between two dynamic bodies.
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- Fix kinematic bodies not being affected by gravity after being switched back to dynamic.
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- Fix regression on contact force reporting from contact force events.
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- Fix kinematic character controller getting stuck against vertical walls.
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### Added
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@@ -16,7 +17,7 @@
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### Modified
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**May shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
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**Many shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
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additional details.**
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- Renamed `BroadPhase` to `BroadPhaseMultiSap`. The `BroadPhase` is now a trait that can be
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@@ -540,9 +540,9 @@ impl KinematicCharacterController {
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) -> Vector<Real> {
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let [_vertical_input, horizontal_input] = self.split_into_components(movement_input);
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let horiz_input_decomp = self.decompose_hit(&horizontal_input, &hit.toi);
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let input_decomp = self.decompose_hit(&movement_input, &hit.toi);
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let input_decomp = self.decompose_hit(movement_input, &hit.toi);
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let decomp = self.decompose_hit(&translation_remaining, &hit.toi);
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let decomp = self.decompose_hit(translation_remaining, &hit.toi);
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// An object is trying to slip if the tangential movement induced by its vertical movement
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// points downward.
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