Fix some typos. (#620)
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@@ -269,7 +269,7 @@ without affecting performance of the other parts of the simulation.
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- Joint motors no longer have a `VelocityBased` model. The new choices are `AccelerationBased` and `ForceBased`
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which are more stable.
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- Calling the `.build()` function from builders (`RigidBodyBuilder`, `ColliderBuilder`, etc.) is no longer necessary
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whan adding them to sets. It is automatically called thanks to `Into<_>` implementations.
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when adding them to sets. It is automatically called thanks to `Into<_>` implementations.
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- The `ComponentSet` abstractions (and related `_generic` methods like `PhysicsPipeline::step_generic`) have been
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removed. Custom storage for colliders and rigid-bodies are no longer possible: use the built-in `RigidBodySet` and
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`ColliderSet` instead.
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@@ -309,7 +309,7 @@ reflected by an API change. See [#304](https://github.com/dimforge/rapier/pull/3
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- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
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(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
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and `SphericalJoint` (formely named `BallJoint`) structures still exist but are just convenient
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and `SphericalJoint` (formerly named `BallJoint`) structures still exist but are just convenient
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ways to initialize the generic `ImpulseJoint`.
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- Our constraints solver has been modified. Before we used one velocity-based resolution followed
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by one position-based resolution. We are now using two velocity-based resolution: the first one
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