Fix some typos. (#620)

This commit is contained in:
Bruce Mitchener
2024-05-05 16:41:38 +06:30
committed by GitHub
parent 1b05b2ebfa
commit 7375a691e2
16 changed files with 20 additions and 20 deletions

View File

@@ -269,7 +269,7 @@ without affecting performance of the other parts of the simulation.
- Joint motors no longer have a `VelocityBased` model. The new choices are `AccelerationBased` and `ForceBased`
which are more stable.
- Calling the `.build()` function from builders (`RigidBodyBuilder`, `ColliderBuilder`, etc.) is no longer necessary
whan adding them to sets. It is automatically called thanks to `Into<_>` implementations.
when adding them to sets. It is automatically called thanks to `Into<_>` implementations.
- The `ComponentSet` abstractions (and related `_generic` methods like `PhysicsPipeline::step_generic`) have been
removed. Custom storage for colliders and rigid-bodies are no longer possible: use the built-in `RigidBodySet` and
`ColliderSet` instead.
@@ -309,7 +309,7 @@ reflected by an API change. See [#304](https://github.com/dimforge/rapier/pull/3
- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
and `SphericalJoint` (formely named `BallJoint`) structures still exist but are just convenient
and `SphericalJoint` (formerly named `BallJoint`) structures still exist but are just convenient
ways to initialize the generic `ImpulseJoint`.
- Our constraints solver has been modified. Before we used one velocity-based resolution followed
by one position-based resolution. We are now using two velocity-based resolution: the first one