chore: clippy fixes
This commit is contained in:
committed by
Sébastien Crozet
parent
425b2fc83d
commit
e4d6755c15
@@ -5,6 +5,7 @@
|
||||
- Fix crash when simulating a spring joint between two dynamic bodies.
|
||||
- Fix kinematic bodies not being affected by gravity after being switched back to dynamic.
|
||||
- Fix regression on contact force reporting from contact force events.
|
||||
- Fix kinematic character controller getting stuck against vertical walls.
|
||||
|
||||
### Added
|
||||
|
||||
@@ -16,7 +17,7 @@
|
||||
|
||||
### Modified
|
||||
|
||||
**May shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
|
||||
**Many shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
|
||||
additional details.**
|
||||
|
||||
- Renamed `BroadPhase` to `BroadPhaseMultiSap`. The `BroadPhase` is now a trait that can be
|
||||
|
||||
Reference in New Issue
Block a user