Crozet Sébastien
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4c9138fd2b
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Some minor cleanup and joint constraint refactoring.
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2021-02-22 13:58:43 +01:00 |
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Crozet Sébastien
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cc8dc13fc0
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Add actuated ball and revolute joint to the 3D joint demo.
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2021-02-21 17:23:24 +01:00 |
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Crozet Sébastien
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23a86c294e
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Allow using polylines as a collider shape.
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2021-01-26 16:41:21 +01:00 |
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Crozet Sébastien
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8f7220f03d
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Rename cdl to parry.
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2021-01-24 11:13:44 +01:00 |
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Crozet Sébastien
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90db26eb50
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Fix warnings in tests and testbed.
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2021-01-23 13:34:03 +01:00 |
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Crozet Sébastien
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57072f3ba7
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Move ColliderShape out of Rapier.
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2021-01-22 18:10:54 +01:00 |
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Crozet Sébastien
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aa838279a6
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Minor code simplification for the 3D heightfield example.
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2021-01-22 16:11:10 +01:00 |
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Crozet Sébastien
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cf52e01308
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Merge branch 'master' into split_geom
# Conflicts:
# examples2d/sensor2.rs
# examples3d/sensor3.rs
# src/dynamics/integration_parameters.rs
# src/dynamics/solver/parallel_island_solver.rs
# src/dynamics/solver/velocity_constraint.rs
# src/dynamics/solver/velocity_ground_constraint.rs
# src_testbed/nphysics_backend.rs
# src_testbed/physx_backend.rs
# src_testbed/testbed.rs
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2021-01-22 16:10:24 +01:00 |
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Crozet Sébastien
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800b35b103
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Add collider constructors for shapes obtained from convex decomposition.
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2021-01-21 16:29:05 +01:00 |
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Crozet Sébastien
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8f330b2a00
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Rotation locking: apply filter only to the world inertia properties to fix the multi-collider case.
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2021-01-21 14:58:40 +01:00 |
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Crozet Sébastien
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d69b5876f3
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Fix velocity constraints for ball joints involving bodies with non-uniform angular inertia.
Fix #86
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2021-01-20 17:20:01 +01:00 |
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Crozet Sébastien
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28b7866aee
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Switch to [u32; DIM] instead of Point<u32> for element indices.
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2021-01-20 15:40:00 +01:00 |
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Crozet Sébastien
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e2006599a8
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Add 3D convex decomposition example.
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2021-01-20 15:15:33 +01:00 |
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Crozet Sébastien
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1e9a962d34
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Testbed physx backend: re-add joints.
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2021-01-05 17:07:26 +01:00 |
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Crozet Sébastien
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924cb7bbb9
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Add compound shapes to the heightfield and trimesh demos.
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2021-01-05 16:13:02 +01:00 |
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Crozet Sébastien
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00da4aaa42
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Add compound shape support.
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2021-01-05 15:34:48 +01:00 |
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Crozet Sébastien
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aa61fe65e3
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Add support of 64-bits reals.
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2021-01-04 15:14:25 +01:00 |
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rezural
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5ca82eeaee
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enable graphics and windows related code in examples
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2021-01-03 19:56:53 +11:00 |
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rezural
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34e79e9afc
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unify callbacks with & without graphics & window
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2021-01-02 16:46:52 +11:00 |
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rezural
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6f508e5d04
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remove redundant time :f32 from harness callbacks. it can be access via run_state.time
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2020-12-31 15:23:25 +11:00 |
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rezural
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e11ace3831
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cargo fmt
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2020-12-31 13:31:30 +11:00 |
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rezural
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f782013947
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make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in
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2020-12-31 13:24:29 +11:00 |
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Crozet Sébastien
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ed529fb8dd
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Move the harness example to the examples folder.
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2020-12-29 11:42:57 +01:00 |
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Crozet Sébastien
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29717c2887
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Externalize the proximity code (renamed intersection).
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2020-12-29 11:31:59 +01:00 |
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Crozet Sébastien
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cc6d1b9730
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Outsource the Shape trait, wquadtree, and shape types.
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2020-12-29 11:31:00 +01:00 |
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Crozet Sébastien
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9bf1321f8f
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Outsource the contact manifold, SAT, and some shapes.
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2020-12-29 11:31:00 +01:00 |
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rezural
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c56ebcc663
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refactor testbed to use harness
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2020-12-24 17:58:37 +11:00 |
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Crozet Sébastien
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a072d4056a
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Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
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2020-12-01 15:07:04 +01:00 |
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Crozet Sébastien
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1e0f76b02c
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Add a 2D demo for locking rotation.
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2020-11-30 15:41:32 +01:00 |
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Crozet Sébastien
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715d0fe16e
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Update the changelog + make the boolean flags more intuitive.
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2020-11-30 15:35:36 +01:00 |
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Crozet Sébastien
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c3e951f896
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Add a simpler to lock the rotation or translation of a dynamic rigid-body.
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2020-11-30 15:26:22 +01:00 |
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Crozet Sébastien
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391bcf372a
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Fix collider insertion/removal tracking.
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2020-11-26 11:41:54 +01:00 |
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Crozet Sébastien
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f293dc6024
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Fix bogus collider removal in the broad-phase.
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2020-11-26 11:40:59 +01:00 |
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Crozet Sébastien
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72eb66425d
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Add debug demos for rigid-body change tracking.
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2020-11-25 15:58:52 +01:00 |
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Crozet Sébastien
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3379094f5a
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Minor demos changes.
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2020-11-24 15:02:39 +01:00 |
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Crozet Sébastien
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c7ed2c99c1
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Heightfield and trimesh demos: ensure the heights are generated deterministically.
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2020-11-22 16:36:19 +01:00 |
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Crozet Sébastien
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5ce3606582
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Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.
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2020-11-19 18:13:39 +01:00 |
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Crozet Sébastien
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da5f47df47
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Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
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2020-11-10 17:03:28 +01:00 |
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Crozet Sébastien
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db337c5df6
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Add damping support + demos.
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2020-11-03 15:34:01 +01:00 |
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Crozet Sébastien
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502be0245c
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Add restitution.
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2020-11-03 11:22:30 +01:00 |
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Crozet Sébastien
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380c204151
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Add collision groups demos.
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2020-10-27 14:35:01 +01:00 |
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Crozet Sébastien
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08930b1238
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Fix multiple warnings.
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2020-10-26 16:36:07 +01:00 |
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Crozet Sébastien
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2b628f9580
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Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it.
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2020-10-26 15:58:30 +01:00 |
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Crozet Sébastien
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e028f45040
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Update dependencies.
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2020-10-26 14:33:31 +01:00 |
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Crozet Sébastien
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f7a6f433d6
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Rename rounded -> round.
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2020-10-20 18:14:20 +02:00 |
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Crozet Sébastien
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6495847095
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Add rounded cylinder.
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2020-10-20 15:57:54 +02:00 |
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Crozet Sébastien
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d513c22d33
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Add cone support.
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2020-10-20 14:16:01 +02:00 |
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Crozet Sébastien
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947c4813c9
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Complete the pfm/pfm contact generator.
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2020-10-19 16:52:08 +02:00 |
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Crozet Sébastien
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76118d6885
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WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.
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2020-10-10 12:15:43 +02:00 |
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Crozet Sébastien
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93aa7b6e1e
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Use the publish-subscribe mechanism to handle collider removals across pipelines.
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2020-10-05 19:04:18 +02:00 |
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