Complete the pfm/pfm contact generator.
This commit is contained in:
@@ -13,6 +13,7 @@ use std::cmp::Ordering;
|
||||
mod add_remove3;
|
||||
mod compound3;
|
||||
mod debug_boxes3;
|
||||
mod debug_cylinder3;
|
||||
mod debug_triangle3;
|
||||
mod debug_trimesh3;
|
||||
mod domino3;
|
||||
@@ -76,6 +77,7 @@ pub fn main() {
|
||||
("(Debug) boxes", debug_boxes3::init_world),
|
||||
("(Debug) triangle", debug_triangle3::init_world),
|
||||
("(Debug) trimesh", debug_trimesh3::init_world),
|
||||
("(Debug) cylinder", debug_cylinder3::init_world),
|
||||
];
|
||||
|
||||
// Lexicographic sort, with stress tests moved at the end of the list.
|
||||
|
||||
65
examples3d/debug_cylinder3.rs
Normal file
65
examples3d/debug_cylinder3.rs
Normal file
@@ -0,0 +1,65 @@
|
||||
use na::{Point3, Vector3};
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
// This shows a bug when a cylinder is in contact with a very large
|
||||
// but very thin cuboid. In this case the EPA returns an incorrect
|
||||
// contact normal, resulting in the cylinder falling through the floor.
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, -ground_height, 0.0)
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
let num = 1;
|
||||
let rad = 1.0;
|
||||
|
||||
let shiftx = rad * 2.0 + rad;
|
||||
let shifty = rad * 2.0 + rad;
|
||||
let shiftz = rad * 2.0 + rad;
|
||||
let centerx = shiftx * (num / 2) as f32;
|
||||
let centery = shifty / 2.0;
|
||||
let centerz = shiftz * (num / 2) as f32;
|
||||
|
||||
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
|
||||
|
||||
let x = -centerx + offset;
|
||||
let y = centery + 3.0;
|
||||
let z = -centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cylinder(rad, rad).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
@@ -54,13 +54,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
if j % 2 == 0 {
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
} else {
|
||||
let collider = ColliderBuilder::ball(rad).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
let collider = match j % 3 {
|
||||
0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
|
||||
1 => ColliderBuilder::ball(rad).build(),
|
||||
_ => ColliderBuilder::cylinder(rad, rad).build(),
|
||||
};
|
||||
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use na::Point3;
|
||||
use na::{Point3, Vector3};
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed3d::Testbed;
|
||||
@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 0.1;
|
||||
let ground_height = 2.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, -ground_height, 0.0)
|
||||
@@ -30,29 +30,30 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let num = 8;
|
||||
let rad = 1.0;
|
||||
|
||||
let shift = rad * 2.0 + rad;
|
||||
let centerx = shift * (num / 2) as f32;
|
||||
let centery = shift / 2.0;
|
||||
let centerz = shift * (num / 2) as f32;
|
||||
let shiftx = rad * 2.0 + rad;
|
||||
let shifty = rad * 2.0 + rad;
|
||||
let shiftz = rad * 2.0 + rad;
|
||||
let centerx = shiftx * (num / 2) as f32;
|
||||
let centery = shifty / 2.0;
|
||||
let centerz = shiftz * (num / 2) as f32;
|
||||
|
||||
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
|
||||
|
||||
for j in 0usize..20 {
|
||||
for i in 0..num {
|
||||
for k in 0usize..num {
|
||||
let x = i as f32 * shift - centerx + offset;
|
||||
let y = j as f32 * shift + centery + 3.0;
|
||||
let z = k as f32 * shift - centerz + offset;
|
||||
let x = i as f32 * shiftx - centerx + offset;
|
||||
let y = j as f32 * shifty + centery + 3.0;
|
||||
let z = k as f32 * shiftz - centerz + offset;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider = match j % 2 {
|
||||
let collider = match j % 3 {
|
||||
0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
|
||||
1 => ColliderBuilder::ball(rad).build(),
|
||||
// 2 => ColliderBuilder::capsule_y(rad, rad).build(),
|
||||
_ => unreachable!(),
|
||||
_ => ColliderBuilder::cylinder(rad, rad).build(),
|
||||
};
|
||||
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
|
||||
@@ -64,13 +64,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
if j % 2 == 0 {
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
} else {
|
||||
let collider = ColliderBuilder::ball(rad).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
let collider = match j % 3 {
|
||||
0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
|
||||
1 => ColliderBuilder::ball(rad).build(),
|
||||
_ => ColliderBuilder::cylinder(rad, rad).build(),
|
||||
};
|
||||
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user