Some minor cleanup and joint constraint refactoring.
This commit is contained in:
@@ -57,6 +57,73 @@ fn create_prismatic_joints(
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}
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}
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fn create_actuated_prismatic_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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joints: &mut JointSet,
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origin: Point3<f32>,
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num: usize,
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) {
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let rad = 0.4;
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let shift = 2.0;
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let ground = RigidBodyBuilder::new_static()
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.translation(origin.x, origin.y, origin.z)
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.build();
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let mut curr_parent = bodies.insert(ground);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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colliders.insert(collider, curr_parent, bodies);
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for i in 0..num {
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let z = origin.z + (i + 1) as f32 * shift;
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(origin.x, origin.y, z)
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.build();
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let curr_child = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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colliders.insert(collider, curr_child, bodies);
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let axis = if i % 2 == 0 {
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Unit::new_normalize(Vector3::new(1.0, 1.0, 0.0))
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} else {
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Unit::new_normalize(Vector3::new(-1.0, 1.0, 0.0))
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};
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let z = Vector3::z();
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let mut prism = PrismaticJoint::new(
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Point3::new(0.0, 0.0, 0.0),
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axis,
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z,
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Point3::new(0.0, 0.0, -shift),
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axis,
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z,
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);
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if i == 1 {
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prism.configure_motor_velocity(1.0, 1.0);
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prism.limits_enabled = true;
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prism.limits[1] = 5.0;
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// We set a max impulse so that the motor doesn't fight
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// the limits with large forces.
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prism.motor_max_impulse = 1.0;
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} else if i > 1 {
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prism.configure_motor_position(2.0, 0.2, 1.0);
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} else {
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prism.configure_motor_velocity(1.0, 1.0);
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// We set a max impulse so that the motor doesn't fight
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// the limits with large forces.
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prism.motor_max_impulse = 1.0;
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prism.limits_enabled = true;
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prism.limits[0] = -2.0;
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prism.limits[1] = 5.0;
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}
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joints.insert(bodies, curr_parent, curr_child, prism);
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curr_parent = curr_child;
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}
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}
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fn create_revolute_joints(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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@@ -362,6 +429,13 @@ pub fn init_world(testbed: &mut Testbed) {
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Point3::new(20.0, 5.0, 0.0),
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4,
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);
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create_actuated_prismatic_joints(
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&mut bodies,
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&mut colliders,
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&mut joints,
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Point3::new(25.0, 5.0, 0.0),
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4,
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);
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create_revolute_joints(
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&mut bodies,
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&mut colliders,
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@@ -183,10 +183,7 @@ impl BallVelocityConstraint {
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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fn solve_dofs(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
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@@ -201,10 +198,9 @@ impl BallVelocityConstraint {
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mj_lambda2.linear -= self.im2 * impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
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}
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/*
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* Motor part.
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*/
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fn solve_motors(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
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if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -224,6 +220,14 @@ impl BallVelocityConstraint {
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mj_lambda1.angular += self.ii1_sqrt.transform_vector(effective_impulse);
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(effective_impulse);
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
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self.solve_motors(&mut mj_lambda1, &mut mj_lambda2);
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mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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@@ -232,7 +236,8 @@ impl BallVelocityConstraint {
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pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
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let joint = &mut joints_all[self.joint_id].weight;
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if let JointParams::BallJoint(ball) = &mut joint.params {
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ball.impulse = self.impulse
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ball.impulse = self.impulse;
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ball.motor_impulse = self.motor_impulse;
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}
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}
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}
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@@ -393,9 +398,7 @@ impl BallVelocityGroundConstraint {
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
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let angvel = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let vel2 = mj_lambda2.linear + angvel.gcross(self.r2);
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let dvel = vel2 + self.rhs;
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@@ -405,10 +408,9 @@ impl BallVelocityGroundConstraint {
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mj_lambda2.linear -= self.im2 * impulse;
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
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}
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/*
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* Motor part.
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*/
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fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
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if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -425,6 +427,13 @@ impl BallVelocityGroundConstraint {
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(effective_impulse);
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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self.solve_dofs(&mut mj_lambda2);
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self.solve_motors(&mut mj_lambda2);
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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@@ -433,7 +442,8 @@ impl BallVelocityGroundConstraint {
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pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
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let joint = &mut joints_all[self.joint_id].weight;
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if let JointParams::BallJoint(ball) = &mut joint.params {
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ball.impulse = self.impulse
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ball.impulse = self.impulse;
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ball.motor_impulse = self.motor_impulse;
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}
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}
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}
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@@ -308,27 +308,11 @@ impl WPrismaticVelocityConstraint {
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = DeltaVel {
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linear: Vector::from(
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array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
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),
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angular: AngVector::from(
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array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
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),
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};
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let mut mj_lambda2 = DeltaVel {
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linear: Vector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
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),
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angular: AngVector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
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),
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};
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/*
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* Joint consraint.
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*/
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fn solve_dofs(
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&mut self,
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mj_lambda1: &mut DeltaVel<SimdReal>,
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mj_lambda2: &mut DeltaVel<SimdReal>,
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) {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
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@@ -357,10 +341,13 @@ impl WPrismaticVelocityConstraint {
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mj_lambda2.angular -= self
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.ii2_sqrt
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.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
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}
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/*
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* Joint limits.
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*/
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fn solve_limits(
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&mut self,
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mj_lambda1: &mut DeltaVel<SimdReal>,
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mj_lambda2: &mut DeltaVel<SimdReal>,
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) {
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if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -381,6 +368,28 @@ impl WPrismaticVelocityConstraint {
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mj_lambda2.linear += lin_impulse2 * self.im2;
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mj_lambda2.angular += self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2));
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = DeltaVel {
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linear: Vector::from(
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array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
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),
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angular: AngVector::from(
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array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
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),
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};
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let mut mj_lambda2 = DeltaVel {
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linear: Vector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
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),
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angular: AngVector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
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),
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};
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self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
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self.solve_limits(&mut mj_lambda1, &mut mj_lambda2);
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for ii in 0..SIMD_WIDTH {
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mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
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@@ -503,19 +512,6 @@ impl WPrismaticVelocityGroundConstraint {
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let axis1 = position1 * local_axis1;
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let axis2 = position2 * local_axis2;
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// #[cfg(feature = "dim2")]
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// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
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// .to_rotation_matrix()
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// .into_inner();
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// #[cfg(feature = "dim3")]
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// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
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// .unwrap_or_else(Rotation::identity)
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// .to_rotation_matrix()
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// .into_inner();
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// let basis2 = r21 * basis1;
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// NOTE: we use basis2 := basis1 for now is that allows
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// simplifications of the computation without introducing
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// much instabilities.
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let ii2 = ii2_sqrt.squared();
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let r1 = anchor1 - world_com1;
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let r2 = anchor2 - world_com2;
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@@ -642,19 +638,7 @@ impl WPrismaticVelocityGroundConstraint {
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = DeltaVel {
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linear: Vector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
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),
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angular: AngVector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
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),
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};
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/*
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* Joint consraint.
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*/
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fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<SimdReal>) {
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
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let lin_dvel = self.basis1.tr_mul(&lin_vel2);
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@@ -676,10 +660,9 @@ impl WPrismaticVelocityGroundConstraint {
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mj_lambda2.angular -= self
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.ii2_sqrt
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.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
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}
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/*
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* Joint limits.
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*/
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fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<SimdReal>) {
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if let Some(limits_forcedir2) = self.limits_forcedir2 {
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// FIXME: the transformation by ii2_sqrt could be avoided by
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// reusing some computations above.
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@@ -693,6 +676,20 @@ impl WPrismaticVelocityGroundConstraint {
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mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = DeltaVel {
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linear: Vector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
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),
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angular: AngVector::from(
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array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
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),
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};
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self.solve_dofs(&mut mj_lambda2);
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self.solve_limits(&mut mj_lambda2);
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for ii in 0..SIMD_WIDTH {
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mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
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@@ -700,7 +697,6 @@ impl WPrismaticVelocityGroundConstraint {
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}
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}
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// FIXME: duplicated code with the non-ground constraint.
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pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
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for ii in 0..SIMD_WIDTH {
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let joint = &mut joints_all[self.joint_id[ii]].weight;
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@@ -209,10 +209,7 @@ impl RevoluteVelocityConstraint {
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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fn solve_dofs(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -237,10 +234,9 @@ impl RevoluteVelocityConstraint {
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mj_lambda2.angular -= self
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.ii2_sqrt
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.transform_vector(ang_impulse2 + self.r2.gcross(lin_impulse2));
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}
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/*
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* Motor.
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*/
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fn solve_motors(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
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if self.motor_inv_lhs != 0.0 {
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -258,6 +254,14 @@ impl RevoluteVelocityConstraint {
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mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.motor_axis1 * impulse);
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mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.motor_axis2 * impulse);
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}
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
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self.solve_motors(&mut mj_lambda1, &mut mj_lambda2);
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mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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@@ -452,9 +456,7 @@ impl RevoluteVelocityGroundConstraint {
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mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
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}
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pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
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@@ -470,10 +472,8 @@ impl RevoluteVelocityGroundConstraint {
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mj_lambda2.angular -= self
|
||||
.ii2_sqrt
|
||||
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
|
||||
|
||||
/*
|
||||
* Motor.
|
||||
*/
|
||||
}
|
||||
fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
|
||||
if self.motor_inv_lhs != 0.0 {
|
||||
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
|
||||
let ang_dvel = ang_vel2.dot(&self.motor_axis2);
|
||||
@@ -489,6 +489,13 @@ impl RevoluteVelocityGroundConstraint {
|
||||
|
||||
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.motor_axis2 * impulse);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
|
||||
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
|
||||
|
||||
self.solve_dofs(&mut mj_lambda2);
|
||||
self.solve_motors(&mut mj_lambda2);
|
||||
|
||||
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user