Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
This commit is contained in:
@@ -14,7 +14,6 @@ mod add_remove2;
|
||||
mod collision_groups2;
|
||||
mod damping2;
|
||||
mod debug_box_ball2;
|
||||
mod debug_infinite_fall;
|
||||
mod heightfield2;
|
||||
mod joints2;
|
||||
mod platform2;
|
||||
@@ -65,7 +64,6 @@ pub fn main() {
|
||||
("Restitution", restitution2::init_world),
|
||||
("Sensor", sensor2::init_world),
|
||||
("(Debug) box ball", debug_box_ball2::init_world),
|
||||
("(Debug) infinite fall", debug_infinite_fall::init_world),
|
||||
];
|
||||
|
||||
// Lexicographic sort, with stress tests moved at the end of the list.
|
||||
|
||||
@@ -16,6 +16,7 @@ mod compound3;
|
||||
mod damping3;
|
||||
mod debug_boxes3;
|
||||
mod debug_cylinder3;
|
||||
mod debug_infinite_fall3;
|
||||
mod debug_triangle3;
|
||||
mod debug_trimesh3;
|
||||
mod domino3;
|
||||
@@ -84,6 +85,7 @@ pub fn main() {
|
||||
("(Debug) triangle", debug_triangle3::init_world),
|
||||
("(Debug) trimesh", debug_trimesh3::init_world),
|
||||
("(Debug) cylinder", debug_cylinder3::init_world),
|
||||
("(Debug) infinite fall", debug_infinite_fall3::init_world),
|
||||
];
|
||||
|
||||
// Lexicographic sort, with stress tests moved at the end of the list.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rad = 1.0;
|
||||
// Build the dynamic box rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 3.0 * rad)
|
||||
.translation(0.0, 3.0 * rad, 0.0)
|
||||
.can_sleep(false)
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
@@ -24,7 +24,6 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
// testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
|
||||
}
|
||||
|
||||
fn main() {
|
||||
Reference in New Issue
Block a user