unify callbacks with & without graphics & window

This commit is contained in:
rezural
2021-01-02 16:45:55 +11:00
parent ed76291fbf
commit 34e79e9afc
11 changed files with 188 additions and 102 deletions

View File

@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
testbed.harness_mut().add_callback(move |physics, _, _| {
testbed.add_callback(move |window, graphics, physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders
@@ -45,7 +45,13 @@ pub fn init_world(testbed: &mut Testbed) {
.insert(coll, ground_handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
// graphics.add_collider(window, ground_collider_handle, &physics.colliders);
if graphics.is_some() {
graphics.unwrap().add_collider(
window.unwrap(),
ground_collider_handle,
&physics.colliders,
);
}
});
/*

View File

@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
testbed.harness_mut().add_callback(move |physics, _, _| {
testbed.add_callback(move |window, graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -56,8 +56,14 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
// graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
if graphics.is_some() {
graphics.unwrap().add_collider(
window.unwrap(),
new_ball_collider_handle,
&physics.colliders,
);
}
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -97,8 +103,11 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
// graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
//FIXME: This causes an error
// if graphics.is_some() {
// graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders);
// }
extra_colliders.push(new_ground_collider_handle);
});

View File

@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
testbed.harness_mut().add_callback(move |physics, _, _| {
testbed.add_callback(move |_, _, physics, _, _| {
step += 1;
// Snap the ball velocity or restore it.

View File

@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
testbed.harness_mut().add_callback(move |physics, _, _| {
testbed.add_callback(move |window, graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -41,8 +41,12 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
.insert(collider, handle, &mut physics.bodies);
// TODO: need a way to access graphics & window
// graphics.add(window, handle, &physics.bodies, &physics.colliders);
if graphics.is_some() {
graphics
.unwrap()
.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
}
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
@@ -69,8 +73,9 @@ pub fn init_world(testbed: &mut Testbed) {
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
// TODO: need a way to access graphics & window
// graphics.remove_body_nodes(window, *handle);
// if graphics.is_some() {
// graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
// }
}
}
});

View File

@@ -65,31 +65,29 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform.
*/
let mut count = 0;
testbed
.harness_mut()
.add_callback(move |physics, _, run_state| {
count += 1;
if count % 100 > 50 {
return;
testbed.add_callback(move |_, _, physics, _, run_state| {
count += 1;
if count % 100 > 50 {
return;
}
if let Some(platform) = physics.bodies.get_mut(platform_handle) {
let mut next_pos = *platform.position();
let dt = 0.016;
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.z >= rad * 10.0 {
next_pos.translation.vector.z -= dt;
}
if next_pos.translation.vector.z <= -rad * 10.0 {
next_pos.translation.vector.z += dt;
}
if let Some(platform) = physics.bodies.get_mut(platform_handle) {
let mut next_pos = *platform.position();
let dt = 0.016;
next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.z >= rad * 10.0 {
next_pos.translation.vector.z -= dt;
}
if next_pos.translation.vector.z <= -rad * 10.0 {
next_pos.translation.vector.z += dt;
}
platform.set_next_kinematic_position(next_pos);
}
});
platform.set_next_kinematic_position(next_pos);
}
});
/*
* Run the simulation.

View File

@@ -73,28 +73,30 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
testbed
.harness_mut()
.add_callback(move |physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
};
testbed.add_callback(move |_, graphics, physics, events, _| {
let graphics = &graphics;
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
};
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
// TODO: need a way to access graphics & window
// graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
// TODO: need a way to access graphics & window
// graphics.set_body_color(parent_handle2, color);
match graphics {
Some(graphics) => {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
// graphics.set_body_color(parent_handle1, color);
}
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
// graphics.set_body_color(parent_handle2, color);
}
}
None => {}
}
});
}
});
/*
* Set up the testbed.