cargo fmt
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@@ -68,7 +68,7 @@ pub fn init_world(testbed: &mut Testbed) {
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physics
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.narrow_phase
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.maintain(&mut physics.colliders, &mut physics.bodies);
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// TODO: need a way to access graphics & window
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// graphics.remove_body_nodes(window, *handle);
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}
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@@ -65,29 +65,31 @@ pub fn init_world(testbed: &mut Testbed) {
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* Setup a callback to control the platform.
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*/
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let mut count = 0;
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testbed.harness_mut().add_callback(move |physics, _, run_state, _| {
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count += 1;
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if count % 100 > 50 {
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return;
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}
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if let Some(platform) = physics.bodies.get_mut(platform_handle) {
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let mut next_pos = *platform.position();
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let dt = 0.016;
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next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
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next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
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if next_pos.translation.vector.z >= rad * 10.0 {
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next_pos.translation.vector.z -= dt;
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}
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if next_pos.translation.vector.z <= -rad * 10.0 {
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next_pos.translation.vector.z += dt;
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testbed
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.harness_mut()
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.add_callback(move |physics, _, run_state, _| {
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count += 1;
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if count % 100 > 50 {
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return;
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}
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platform.set_next_kinematic_position(next_pos);
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}
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});
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if let Some(platform) = physics.bodies.get_mut(platform_handle) {
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let mut next_pos = *platform.position();
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let dt = 0.016;
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next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
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next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
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if next_pos.translation.vector.z >= rad * 10.0 {
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next_pos.translation.vector.z -= dt;
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}
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if next_pos.translation.vector.z <= -rad * 10.0 {
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next_pos.translation.vector.z += dt;
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}
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platform.set_next_kinematic_position(next_pos);
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}
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});
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/*
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* Run the simulation.
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@@ -73,26 +73,28 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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testbed.harness_mut().add_callback(move |physics, events, _, _| {
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while let Ok(prox) = events.proximity_events.try_recv() {
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let color = match prox.new_status {
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
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};
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testbed
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.harness_mut()
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.add_callback(move |physics, events, _, _| {
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while let Ok(prox) = events.proximity_events.try_recv() {
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let color = match prox.new_status {
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Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
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Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
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};
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
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let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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// TODO: need a way to access graphics & window
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// graphics.set_body_color(parent_handle1, color);
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if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
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// TODO: need a way to access graphics & window
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// graphics.set_body_color(parent_handle1, color);
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}
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if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
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// TODO: need a way to access graphics & window
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// graphics.set_body_color(parent_handle2, color);
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}
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}
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if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
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// TODO: need a way to access graphics & window
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// graphics.set_body_color(parent_handle2, color);
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}
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}
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});
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});
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/*
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* Set up the testbed.
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