Sébastien Crozet
4cf4524cc6
chore: add ccd test to voxels examples
2025-05-02 15:16:43 +02:00
Sébastien Crozet
e44f636249
feat: add support for Voxels collider ( #823 )
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* feat: start adding voxels support and some additional testbed demo settings
* feat: add support for parry’s new Voxels collider shape
* fix voxels demos
* feat: support rectangular voxels and additional voxels initialization
* chore: switch to parry 0.20
* chore: fix cargo doc
* Fix testbed build
2025-04-24 12:11:53 +02:00
Sébastien Crozet
49fba6cd54
feat: rename AxisMask to AxesMask + enable LIN_Z only in 3D ( #805 )
2025-03-05 18:07:19 +01:00
Sébastien Crozet
108a2a18d6
feat: add PD and PID controller implementations ( #804 )
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* feat: add a PID controller implementation
* feat: add small rigid-body utilities + test interpolation test
* fix: make scrolling weaker on macos
* feat: add the option to use the PID controller in the character controller demo.
* feat: add a stateless PD controller
* feat(rapier_testbed): cleanup & support PidController in 2D too
* chore: add comments for the PD and PID controllers
* chore: update changelog
* feat: rename PidErrors to PdErrors which is more accurate
* fix cargo doc
* chore: remove dead code
* chore: make test module non-pub
2025-03-05 14:06:49 +01:00
Sébastien Crozet
5ca6ae9106
feat(rapier_testbed): autosave testbed configuration + add support for per-example settings ( #799 )
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* feat(rapier_testbed): autosave testbed configuration + add support for per-example parameters
* feat(rapier_testbed): also save the camera position
* feat(rapier_testbed): improve ergonomics of example-specific settings
* chore: cargo fmt
* chore(rapier_testbed): small UI ergonomics improvement
* chore(rapier_testbed): clippy fixes
2025-02-21 17:52:46 +01:00
Austin J. Garrett
552cfebab0
Fix shape modification not updating graphics in testbed ( #708 )
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* Fix shape modification not updating graphics in testbed
* Add update collider to Testbed
* chore: lint shape_modifications3
* chore: simplify GraphicsManager::remove_collider_nodes
---------
Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2025-01-08 18:03:01 +01:00
Thierry Berger
dc4bd24da8
Update to Parry 0.18 ( #770 )
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* update to parry ~main
* use traverse_depth_first
* add example to test intersection
* rely on upstream PR rather than local
* re-enable profiler_ui for examples
* rely on official parry repository
* chore: switch back to the published version of parry
* chore: update changelog
* chore: remove dead code
* fix compilation of rapier3d-meshloader and rapier3d-urdf
* chore: cargo fmt
---------
Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2025-01-08 17:16:34 +01:00
Thierry Berger
510237cc29
Profiling support ( #743 )
2024-11-19 16:33:26 +01:00
Thierry Berger
76357e3588
Fix CharacterController max/min slope handling ( #701 )
2024-09-23 11:10:29 +02:00
Thierry Berger
c714ff81f2
ImpulseJointSet::get_mut option to wake up connected bodies ( #716 )
2024-09-13 10:48:56 +02:00
Thierry Berger
364b5b7c37
Color visualization for grounded character controller ( #705 )
2024-08-02 11:49:45 +02:00
Bruce Mitchener
801870be00
Fix spelling in filename for debug_excentric_boxes3 ( #691 )
2024-07-18 09:51:16 +02:00
Bruce Mitchener
5a45a7f559
Remove check for target_arch = "asmjs" ( #679 )
...
This is long obsolete and was removed from Rust itself in
https://github.com/rust-lang/rust/pull/117338
2024-07-12 17:01:08 +02:00
Sébastien Crozet
a8a0f297f5
feat: add RevoluteJoint::angle to compute the revolute joint’s angle
2024-06-09 13:20:09 +02:00
Sébastien Crozet
edaa36ac7e
chore: add more comments
2024-06-09 12:09:58 +02:00
Sébastien Crozet
cfddaa3c46
feat: more urdf loader improvements
2024-06-09 12:09:58 +02:00
Sébastien Crozet
02cade0440
feat: more urdf parser fixes + stl parser
2024-06-09 12:09:58 +02:00
Sébastien Crozet
c785ea4996
feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and JointAxis::X/Y/Z by ::LinX/LinY/LinZ
2024-06-09 12:09:58 +02:00
Sébastien Crozet
5c44d936f7
feat: add urdf example
2024-06-09 12:09:58 +02:00
Sébastien Crozet
62379de9ec
feat: add simple inverse-kinematics solver for multibodies ( #632 )
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* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies
* feat: add 2d inverse kinematics example
* feat: make forward_kinematics auto-fix the root’s degrees of freedom
* feat: add 3d inverse kinematics example
* chore: update changelog
* chore: clippy fixes
* chore: more clippy fixes
* fix tests
2024-05-25 10:36:34 +02:00
Sébastien Crozet
fcd4e71b43
feat: add a vertical wall to the 2D and 3D character controller examples
2024-05-05 16:17:39 +02:00
Sébastien Crozet
0a9153e273
chore: clippy fixes
2024-04-30 23:10:46 +02:00
Sébastien Crozet
929aa6b925
feat: rename collision_skin to contact_skin
2024-04-30 23:10:46 +02:00
Sébastien Crozet
2678b08bf4
feat: more interesting dynamic mesh demo
2024-04-30 23:10:46 +02:00
Sébastien Crozet
473921f118
feat: add dynamic trimesh example
2024-04-30 23:10:46 +02:00
Sébastien Crozet
6635d49c8b
feat: add configurable distance cap to soft-ccd
2024-04-30 23:10:46 +02:00
Sébastien Crozet
3ad9c5ad3b
feat: add a few more debug demos
2024-04-30 23:10:46 +02:00
Sébastien Crozet
2df7258570
feat: update testbeds to bevy 0.13
2024-03-24 18:06:00 +01:00
Sébastien Crozet
b3a00b4123
feat: add the DefaultBroadPhase type alias
2024-03-23 15:17:47 +01:00
Sébastien Crozet
cfb2c2c93e
feat!: rename BroadPhase to BroadPhaseMultiSap
2024-03-23 15:17:47 +01:00
Sébastien Crozet
da92e5c283
Fix clippy and enable clippy on CI
2024-01-27 17:13:08 +01:00
Sébastien Crozet
9fed726aa9
chore: rename the multibody motor debug demo
2024-01-24 23:06:08 +01:00
AnonymousAcid
2ed34bacf4
Fix dimforge#416 - update ball joint motor pos
2024-01-24 22:59:14 +01:00
AnonymousAcid
b96e61853b
Make testing environment with bug repro code
2024-01-24 22:59:14 +01:00
Sébastien Crozet
9b87f06a85
feat: implement new "small-steps" solver + joint improvements
2024-01-21 21:02:27 +01:00
Sébastien Crozet
efa1ac3609
fix initialization of the joint_motor_position examples
2023-12-10 21:52:27 +01:00
Sébastien Crozet
a05622cfe9
fix: avoid perpetual movement when the target ang motor position is overshot
2023-12-10 12:43:13 +01:00
johnny-smitherson
780ba4a216
update bevy 0.11 - fix compile errors
2023-10-23 16:39:52 +00:00
fabriceci
68d7cedfbc
Fix CI build error check-fmt
2022-12-26 21:45:31 +01:00
Sébastien Crozet
cc0c982a5b
Merge pull request #415 from Wolftousen/master
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Add Rope Joints
2022-12-18 15:12:19 +01:00
Sébastien Crozet
cb9350fd80
Fix tests
2022-12-11 15:50:25 +01:00
Sébastien Crozet
8ef8680817
Update parry and changelog
2022-12-11 15:22:36 +01:00
Sébastien Crozet
849f398031
Add a dynamic ray-cast vehicle controller
2022-12-11 15:22:36 +01:00
Wolftousen
c713f45ca0
adding 3d rope joint
2022-11-05 22:42:50 -04:00
Sébastien Crozet
34b7ae32fd
Add internal edges debug examples.
2022-10-30 16:44:33 +01:00
Sébastien Crozet
36e85d0708
Add a character controller implementation
2022-10-02 17:36:30 +02:00
Tristan Guichaoua
6c2eca72a5
impl Group
2022-08-13 14:31:27 +02:00
Sébastien Crozet
4025f62314
Rename allowed_translation/rotation to enabled_translation/rotation
2022-07-08 17:16:44 +02:00
Sébastien Crozet
efaf16aaea
Rename restrict_translation/rotation to set_allowed_translation/rotation
2022-07-08 11:48:31 +02:00
Sébastien Crozet
d3ca956565
Fix examples
2022-07-01 12:04:38 +02:00