feat: add a few more debug demos
This commit is contained in:
committed by
Sébastien Crozet
parent
9c5c14070d
commit
3ad9c5ad3b
@@ -23,9 +23,11 @@ mod debug_deserialize3;
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mod debug_dynamic_collider_add3;
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mod debug_friction3;
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mod debug_infinite_fall3;
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mod debug_pop3;
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mod debug_prismatic3;
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mod debug_rollback3;
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mod debug_shape_modification3;
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mod debug_thin_cube_on_mesh3;
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mod debug_triangle3;
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mod debug_trimesh3;
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mod domino3;
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@@ -124,6 +126,7 @@ pub fn main() {
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),
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("(Debug) big colliders", debug_big_colliders3::init_world),
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("(Debug) boxes", debug_boxes3::init_world),
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("(Debug) pop", debug_pop3::init_world),
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(
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"(Debug) dyn. coll. add",
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debug_dynamic_collider_add3::init_world,
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@@ -141,6 +144,7 @@ pub fn main() {
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),
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("(Debug) triangle", debug_triangle3::init_world),
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("(Debug) trimesh", debug_trimesh3::init_world),
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("(Debug) thin cube", debug_thin_cube_on_mesh3::init_world),
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("(Debug) cylinder", debug_cylinder3::init_world),
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("(Debug) infinite fall", debug_infinite_fall3::init_world),
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("(Debug) prismatic", debug_prismatic3::init_world),
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@@ -11,7 +11,8 @@ pub fn init_world(testbed: &mut Testbed) {
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let multibody_joints = MultibodyJointSet::new();
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let heights = DMatrix::zeros(100, 100);
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let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]);
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let heightfield =
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HeightField::with_flags(heights, vector![60.0, 1.0, 60.0], HeightFieldFlags::all());
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let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0];
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colliders
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.insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation));
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42
examples3d/debug_pop3.rs
Normal file
42
examples3d/debug_pop3.rs
Normal file
@@ -0,0 +1,42 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 10.0;
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let ground_height = 10.0;
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for _ in 0..1 {
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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// Build the dynamic box rigid body.
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for _ in 0..1 {
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let rigid_body = RigidBodyBuilder::dynamic()
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// .translation(vector![0.0, 0.1, 0.0])
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// .rotation(vector![0.8, 0.2, 0.1])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
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colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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}
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59
examples3d/debug_thin_cube_on_mesh3.rs
Normal file
59
examples3d/debug_thin_cube_on_mesh3.rs
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@@ -0,0 +1,59 @@
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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// This shows a bug when a cylinder is in contact with a very large
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// but very thin cuboid. In this case the EPA returns an incorrect
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// contact normal, resulting in the cylinder falling through the floor.
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 100.1;
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let ground_height = 0.1;
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// let vertices = vec![
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// point![-50.0, 0.0, -50.0],
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// point![-50.0, 0.0, 50.0],
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// point![50.0, 0.0, 50.0],
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// point![50.0, 0.0, -50.0],
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// ];
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// let indices = vec![[0, 1, 2], [0, 2, 3]];
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//
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// let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
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// colliders.insert(collider);
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let heights = DMatrix::repeat(2, 2, 0.0);
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let collider = ColliderBuilder::heightfield_with_flags(
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heights,
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Vector::new(50.0, 1.0, 50.0),
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HeightFieldFlags::FIX_INTERNAL_EDGES,
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);
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colliders.insert(collider);
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/*
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* Create the cubes
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*/
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 5.0, 0.0])
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.rotation(vector![0.5, 0.0, 0.5])
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.linvel(vector![0.0, -100.0, 0.0])
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.soft_ccd_enabled(true);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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