feat: add a few more debug demos

This commit is contained in:
Sébastien Crozet
2024-04-14 15:56:47 +02:00
committed by Sébastien Crozet
parent 9c5c14070d
commit 3ad9c5ad3b
11 changed files with 250 additions and 3 deletions

View File

@@ -23,9 +23,11 @@ mod debug_deserialize3;
mod debug_dynamic_collider_add3;
mod debug_friction3;
mod debug_infinite_fall3;
mod debug_pop3;
mod debug_prismatic3;
mod debug_rollback3;
mod debug_shape_modification3;
mod debug_thin_cube_on_mesh3;
mod debug_triangle3;
mod debug_trimesh3;
mod domino3;
@@ -124,6 +126,7 @@ pub fn main() {
),
("(Debug) big colliders", debug_big_colliders3::init_world),
("(Debug) boxes", debug_boxes3::init_world),
("(Debug) pop", debug_pop3::init_world),
(
"(Debug) dyn. coll. add",
debug_dynamic_collider_add3::init_world,
@@ -141,6 +144,7 @@ pub fn main() {
),
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
("(Debug) thin cube", debug_thin_cube_on_mesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
("(Debug) infinite fall", debug_infinite_fall3::init_world),
("(Debug) prismatic", debug_prismatic3::init_world),

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@@ -11,7 +11,8 @@ pub fn init_world(testbed: &mut Testbed) {
let multibody_joints = MultibodyJointSet::new();
let heights = DMatrix::zeros(100, 100);
let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]);
let heightfield =
HeightField::with_flags(heights, vector![60.0, 1.0, 60.0], HeightFieldFlags::all());
let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0];
colliders
.insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation));

42
examples3d/debug_pop3.rs Normal file
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@@ -0,0 +1,42 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let ground_size = 10.0;
let ground_height = 10.0;
for _ in 0..1 {
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
// Build the dynamic box rigid body.
for _ in 0..1 {
let rigid_body = RigidBodyBuilder::dynamic()
// .translation(vector![0.0, 0.1, 0.0])
// .rotation(vector![0.8, 0.2, 0.1])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
}

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@@ -0,0 +1,59 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
// This shows a bug when a cylinder is in contact with a very large
// but very thin cuboid. In this case the EPA returns an incorrect
// contact normal, resulting in the cylinder falling through the floor.
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let ground_size = 100.1;
let ground_height = 0.1;
// let vertices = vec![
// point![-50.0, 0.0, -50.0],
// point![-50.0, 0.0, 50.0],
// point![50.0, 0.0, 50.0],
// point![50.0, 0.0, -50.0],
// ];
// let indices = vec![[0, 1, 2], [0, 2, 3]];
//
// let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
// colliders.insert(collider);
let heights = DMatrix::repeat(2, 2, 0.0);
let collider = ColliderBuilder::heightfield_with_flags(
heights,
Vector::new(50.0, 1.0, 50.0),
HeightFieldFlags::FIX_INTERNAL_EDGES,
);
colliders.insert(collider);
/*
* Create the cubes
*/
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 5.0, 0.0])
.rotation(vector![0.5, 0.0, 0.5])
.linvel(vector![0.0, -100.0, 0.0])
.soft_ccd_enabled(true);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.01, 0.015, 5.0);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
}