Sébastien Crozet
b3a00b4123
feat: add the DefaultBroadPhase type alias
2024-03-23 15:17:47 +01:00
Sébastien Crozet
cfb2c2c93e
feat!: rename BroadPhase to BroadPhaseMultiSap
2024-03-23 15:17:47 +01:00
Sébastien Crozet
da92e5c283
Fix clippy and enable clippy on CI
2024-01-27 17:13:08 +01:00
Sébastien Crozet
9fed726aa9
chore: rename the multibody motor debug demo
2024-01-24 23:06:08 +01:00
AnonymousAcid
2ed34bacf4
Fix dimforge#416 - update ball joint motor pos
2024-01-24 22:59:14 +01:00
AnonymousAcid
b96e61853b
Make testing environment with bug repro code
2024-01-24 22:59:14 +01:00
Sébastien Crozet
9b87f06a85
feat: implement new "small-steps" solver + joint improvements
2024-01-21 21:02:27 +01:00
Sébastien Crozet
efa1ac3609
fix initialization of the joint_motor_position examples
2023-12-10 21:52:27 +01:00
Sébastien Crozet
a05622cfe9
fix: avoid perpetual movement when the target ang motor position is overshot
2023-12-10 12:43:13 +01:00
johnny-smitherson
780ba4a216
update bevy 0.11 - fix compile errors
2023-10-23 16:39:52 +00:00
fabriceci
68d7cedfbc
Fix CI build error check-fmt
2022-12-26 21:45:31 +01:00
Sébastien Crozet
cc0c982a5b
Merge pull request #415 from Wolftousen/master
...
Add Rope Joints
2022-12-18 15:12:19 +01:00
Sébastien Crozet
cb9350fd80
Fix tests
2022-12-11 15:50:25 +01:00
Sébastien Crozet
8ef8680817
Update parry and changelog
2022-12-11 15:22:36 +01:00
Sébastien Crozet
849f398031
Add a dynamic ray-cast vehicle controller
2022-12-11 15:22:36 +01:00
Wolftousen
c713f45ca0
adding 3d rope joint
2022-11-05 22:42:50 -04:00
Sébastien Crozet
34b7ae32fd
Add internal edges debug examples.
2022-10-30 16:44:33 +01:00
Sébastien Crozet
36e85d0708
Add a character controller implementation
2022-10-02 17:36:30 +02:00
Tristan Guichaoua
6c2eca72a5
impl Group
2022-08-13 14:31:27 +02:00
Sébastien Crozet
4025f62314
Rename allowed_translation/rotation to enabled_translation/rotation
2022-07-08 17:16:44 +02:00
Sébastien Crozet
efaf16aaea
Rename restrict_translation/rotation to set_allowed_translation/rotation
2022-07-08 11:48:31 +02:00
Sébastien Crozet
d3ca956565
Fix examples
2022-07-01 12:04:38 +02:00
Sébastien Crozet
ab8833f275
Add the option to automatically wake-up rigid-bodies a new joint is attached to
2022-05-30 18:29:18 +02:00
Sébastien Crozet
bc2ae4b512
Add a basic lines-based debug-renderer
2022-04-22 16:11:23 +02:00
Sébastien Crozet
f108520b5a
Finalize refactoring
2022-04-20 19:02:49 +02:00
Sébastien Crozet
063c638ec5
Combine contact events and intersection events into a single event type and flags
2022-03-20 21:49:16 +01:00
Sébastien Crozet
a9e3441ecd
Rename rigid-body static to fixed
2022-03-20 21:49:16 +01:00
Sébastien Crozet
a041e0d314
Add 2-axes coupling for angular joint limits
2022-03-20 21:49:16 +01:00
Sébastien Crozet
34b0d51455
Don’t track the state.bin file.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
c8a2c0379e
Rename the 3D debug-deserialize example
2022-03-20 21:49:16 +01:00
Sébastien Crozet
28cc19d104
Allow removing a rigid-body without auto-removing attached colliders
2022-03-20 21:49:16 +01:00
Sébastien Crozet
412fedf7e3
Start fixing the parallel version.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2
Joint API and joint motors improvements
2022-03-20 21:49:16 +01:00
Geoffrey Hayes
0ef55c7df7
Start to Load World State
...
This patch starts to load world state for debugging. The next step is to make sure that deserialization exactly matches the format of world.takeSnapshot().
2022-03-06 22:46:12 +01:00
Sébastien Crozet
e6af3384e1
Move convex decomposition example models to the assets folder.
2022-01-23 16:49:03 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
...
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691
Update the testbed to use bevy 0.6
2022-01-09 20:41:41 +01:00
Sébastien Crozet
f74b8401ad
Implement multibody joints and the new solver
2022-01-02 16:58:36 +01:00
Sébastien Crozet
f7643272f4
Implement limits for ball joints.
2021-08-08 18:38:12 +02:00
Sébastien Crozet
ac77c95c9c
Implement limits for revolute joints.
2021-08-08 18:38:12 +02:00
Crozet Sébastien
77a6cd3f26
Release v0.10.0
2021-07-11 19:21:50 +02:00
Crozet Sébastien
59e5d8e7f9
Add nalgebra to the prelude to make the macros work out of the box
2021-06-03 10:21:18 +02:00
Crozet Sébastien
e0e341214c
Update dependencies
2021-06-02 16:00:23 +02:00
Crozet Sébastien
1839f61d81
Add a velocity-based platform the the platform demos.
2021-06-01 15:02:48 +02:00
Crozet Sébastien
826ce5f014
Rework the event system
2021-06-01 12:36:01 +02:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00
Crozet Sébastien
2dfbd9ae92
Add comments.
2021-04-30 11:37:58 +02:00
Crozet Sébastien
3810466326
Fix some warnings
2021-04-29 10:33:07 +02:00
Crozet Sébastien
c32da78f2a
Split rigid-bodies and colliders into multiple components
2021-04-26 18:00:50 +02:00