Update the testbed to use bevy 0.6
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@@ -52,13 +52,13 @@ pub fn init_world(testbed: &mut Testbed) {
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let handle = bodies.insert(rigid_body);
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let collider = match j % 5 {
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_ => ColliderBuilder::cuboid(rad, rad, rad).build(),
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// 1 => ColliderBuilder::ball(rad).build(),
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// // Rounded cylinders are much more efficient that cylinder, even if the
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// // rounding margin is small.
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// 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
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// 3 => ColliderBuilder::cone(rad, rad).build(),
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// _ => ColliderBuilder::capsule_y(rad, rad).build(),
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// _ => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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// Rounded cylinders are much more efficient that cylinder, even if the
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// rounding margin is small.
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2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
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3 => ColliderBuilder::cone(rad, rad).build(),
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_ => ColliderBuilder::capsule_y(rad, rad).build(),
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};
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colliders.insert_with_parent(collider, handle, &mut bodies);
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