Sébastien Crozet
0640f5e660
Fix parallel build
2022-05-30 19:36:29 +02:00
Sébastien Crozet
31cfce4db3
Fix wasm build
2022-05-30 19:21:52 +02:00
Sébastien Crozet
fef8416983
Move the cfm factor to the velocity constraints instead of the elements.
2022-05-30 19:14:05 +02:00
Sébastien Crozet
0d05536ab6
Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
2022-05-30 18:29:18 +02:00
Sébastien Crozet
ab8833f275
Add the option to automatically wake-up rigid-bodies a new joint is attached to
2022-05-30 18:29:18 +02:00
Sébastien Crozet
6ce26f3818
CCD improvements
...
- Fix bug where the CCD thickness wasn’t initialized properly.
- Fix bug where the contact compliance would result in unwanted tunelling, despite CCD being enabled.
2022-05-30 18:29:18 +02:00
Sébastien Crozet
3508ab4356
Rename STATIC -> FIXED in the ActiveCollisionTypes flags
2022-05-30 17:49:29 +02:00
Sébastien Crozet
c46f52f451
Rename JointSet::joints_with to attached_joints
2022-05-30 17:48:31 +02:00
Sébastien Crozet
8d15ceab2a
Fix bug where the narrow-phase would not recompute contacts after a collider change
2022-04-29 19:15:24 +02:00
Sébastien Crozet
7dc038aec6
Fix test build
2022-04-28 17:51:17 +02:00
Sébastien Crozet
65824e74f3
Add comments for the debug-renderer
2022-04-28 17:30:35 +02:00
Sébastien Crozet
8ffb0d1658
Take round shapes into account in 2D debug render
2022-04-28 13:05:00 +02:00
Sébastien Crozet
fd12d76102
Fix panic when the world is stepped with dt = 0
2022-04-28 13:04:14 +02:00
Sébastien Crozet
95418c218b
Rename RigidBody::set_mass_properties -> set_additional_mass_properties
2022-04-28 13:03:55 +02:00
Sébastien Crozet
ae40f4cd7e
Add collision event flags
2022-04-28 13:03:14 +02:00
Sébastien Crozet
bc2ae4b512
Add a basic lines-based debug-renderer
2022-04-22 16:11:23 +02:00
Sébastien Crozet
21a31bc102
Warning fix.
2022-04-20 19:02:49 +02:00
Sébastien Crozet
b3e5fa5c44
CI: deny warnings again
2022-04-20 19:02:49 +02:00
Sébastien Crozet
4827384e42
Remove unnecessary type annotation
2022-04-20 19:02:49 +02:00
Sébastien Crozet
9237bfd530
Remove the default-sets feature
2022-04-20 19:02:49 +02:00
Sébastien Crozet
f108520b5a
Finalize refactoring
2022-04-20 19:02:49 +02:00
Sébastien Crozet
2b1374c596
First round deleting the component sets.
2022-04-20 19:02:49 +02:00
Sébastien Crozet
ee679427cd
Fix mass-properties update after collider change
2022-04-20 17:11:06 +02:00
Nolan Darilek
775c45e9ff
Include broken values in assertion failure message.
2022-04-19 12:34:28 +02:00
Sébastien Crozet
7efcff615e
Fix broad-phase becomming potentially invalid after collision group change
2022-03-27 19:28:42 +02:00
Sébastien Crozet
0ac35e12a7
Update tests
2022-03-20 21:49:16 +01:00
Sébastien Crozet
c26c8e4932
Type fix
2022-03-20 21:49:16 +01:00
Sébastien Crozet
d22d3fcc9f
Cargo fmt
2022-03-20 21:49:16 +01:00
Sébastien Crozet
d38740369c
Emit collision stopped events after a collider is removed.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
063c638ec5
Combine contact events and intersection events into a single event type and flags
2022-03-20 21:49:16 +01:00
Sébastien Crozet
a9e3441ecd
Rename rigid-body static to fixed
2022-03-20 21:49:16 +01:00
Sébastien Crozet
db6a8c526d
Fix warnings and add comments.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
e2e6fc7871
Add a method to propagate collider transforms with the RigidBodySet
2022-03-20 21:49:16 +01:00
Sébastien Crozet
a041e0d314
Add 2-axes coupling for angular joint limits
2022-03-20 21:49:16 +01:00
Sébastien Crozet
8e07d8799f
Rigid-body: don’t clear forces at end of timestep + don’t wake-up a rigid-body if the modified property is equal to the old value.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
1535db87c7
Add a max penetration correction integration parameter
2022-03-20 21:49:16 +01:00
Sébastien Crozet
891c08177d
Rebase on master branch
2022-03-20 21:49:16 +01:00
Sébastien Crozet
815de4beff
Complete the parallel solver fix
2022-03-20 21:49:16 +01:00
Sébastien Crozet
2e6f133b95
Second round to fix the parallel solver.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
28cc19d104
Allow removing a rigid-body without auto-removing attached colliders
2022-03-20 21:49:16 +01:00
Sébastien Crozet
412fedf7e3
Start fixing the parallel version.
2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2
Joint API and joint motors improvements
2022-03-20 21:49:16 +01:00
Sébastien Crozet
e740493b98
Minor island solver simplification
2022-03-20 21:49:16 +01:00
Sébastien Crozet
0bb0e412e6
Rename JointHandle -> ImpulseJointHandle
2022-03-20 21:49:16 +01:00
Sébastien Crozet
7703333781
Merge pull request #286 from funmaker/sleep_fix
...
Fix rigid bodies falling asleep when linear/angular threshold is negative
2022-03-06 22:45:28 +01:00
Nathan Stocks
4f9d21f4fd
derive Debug for IntegrationParameters
2022-02-24 15:35:35 -07:00
Sébastien Crozet
15b165893c
Use WReal instead of SimdRealField everywhere
2022-02-21 21:19:30 +01:00
Sébastien Crozet
19a00885d6
Use a threshold for utils::inv and simd_inv
2022-02-21 21:16:38 +01:00
Fun Maker
8c5f88738d
Fix rigid bodies falling asleep when linear/angular threshold is negative.
2022-01-31 20:23:42 +01:00
Joonas Satka
febeec8616
Update old documentation of raycast methods parameters
2022-01-29 15:10:56 +02:00