Combine contact events and intersection events into a single event type and flags
This commit is contained in:
committed by
Sébastien Crozet
parent
a9e3441ecd
commit
063c638ec5
@@ -5,7 +5,7 @@ use crate::dynamics::{
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RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
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};
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use crate::geometry::{
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ColliderParent, ColliderPosition, ColliderShape, ColliderType, IntersectionEvent, NarrowPhase,
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ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent, NarrowPhase,
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};
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use crate::math::Real;
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use crate::parry::utils::SortedPair;
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@@ -613,11 +613,11 @@ impl CCDSolver {
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if !intersect_before
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&& !intersect_after
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&& (co_flags1.active_events | co_flags2.active_events)
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.contains(ActiveEvents::INTERSECTION_EVENTS)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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// Emit one intersection-started and one intersection-stopped event.
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events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, true));
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events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, false));
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events.handle_intersection_event(CollisionEvent::Started(toi.c1, toi.c2));
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events.handle_intersection_event(CollisionEvent::Stopped(toi.c1, toi.c2));
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}
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}
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@@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI;
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pub use parry::shape::SharedShape;
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#[derive(Copy, Clone, Hash, Debug)]
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/// Events occurring when two collision objects start or stop being in contact (or penetration).
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pub enum ContactEvent {
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/// Event occurring when two collision objects start being in contact.
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///
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/// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update.
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/// Events occurring when two colliders start or stop being in contact (or intersecting)
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pub enum CollisionEvent {
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/// Event occurring when two colliders start being in contact (or intersecting)
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Started(ColliderHandle, ColliderHandle),
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/// Event occurring when two collision objects stop being in contact.
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///
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/// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update.
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/// Event occurring when two colliders stop being in contact (or intersecting)
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Stopped(ColliderHandle, ColliderHandle),
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}
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#[derive(Copy, Clone, Debug)]
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/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
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pub struct IntersectionEvent {
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/// The first collider to which the proximity event applies.
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pub collider1: ColliderHandle,
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/// The second collider to which the proximity event applies.
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pub collider2: ColliderHandle,
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/// Are the two colliders intersecting?
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pub intersecting: bool,
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}
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impl CollisionEvent {
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pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self {
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if start {
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Self::Started(h1, h2)
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} else {
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Self::Stopped(h1, h2)
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}
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}
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impl IntersectionEvent {
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/// Instantiates a new proximity event.
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///
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/// Panics if `prev_status` is equal to `new_status`.
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pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self {
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Self {
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collider1,
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collider2,
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intersecting,
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/// Is this a `Started` collision event?
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pub fn started(self) -> bool {
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matches!(self, CollisionEvent::Started(_, _))
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}
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/// Is this a `Stopped` collision event?
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pub fn stopped(self) -> bool {
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matches!(self, CollisionEvent::Stopped(_, _))
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}
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/// The handle of the first collider involved in this collision event.
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pub fn collider1(self) -> ColliderHandle {
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match self {
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Self::Started(h, _) | Self::Stopped(h, _) => h,
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}
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}
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/// The handle of the second collider involved in this collision event.
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pub fn collider2(self) -> ColliderHandle {
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match self {
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Self::Started(_, h) | Self::Stopped(_, h) => h,
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}
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}
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}
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@@ -8,9 +8,9 @@ use crate::dynamics::{
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};
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use crate::geometry::{
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BroadPhasePairEvent, ColliderChanges, ColliderGraphIndex, ColliderHandle, ColliderMaterial,
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ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, ContactData,
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ContactEvent, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph,
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IntersectionEvent, SolverContact, SolverFlags,
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ColliderPair, ColliderParent, ColliderPosition, ColliderShape, ColliderType, CollisionEvent,
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ContactData, ContactManifold, ContactManifoldData, ContactPair, InteractionGraph,
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SolverContact, SolverFlags,
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};
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use crate::math::{Real, Vector};
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use crate::pipeline::{
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@@ -516,10 +516,10 @@ impl NarrowPhase {
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let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
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if (co_flag1.active_events | co_flag2.active_events)
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.contains(ActiveEvents::INTERSECTION_EVENTS)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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let prox_event =
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IntersectionEvent::new(pair.collider1, pair.collider2, false);
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CollisionEvent::Stopped(pair.collider1, pair.collider2);
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events.handle_intersection_event(prox_event)
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}
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}
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@@ -551,10 +551,10 @@ impl NarrowPhase {
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let co_flag2: &ColliderFlags = colliders.index(pair.collider2.0);
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if (co_flag1.active_events | co_flag2.active_events)
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.contains(ActiveEvents::CONTACT_EVENTS)
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.contains(ActiveEvents::COLLISION_EVENTS)
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{
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events.handle_contact_event(
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ContactEvent::Stopped(pair.collider1, pair.collider2),
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CollisionEvent::Stopped(pair.collider1, pair.collider2),
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&ctct,
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)
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}
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@@ -795,10 +795,10 @@ impl NarrowPhase {
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let co_flags2: &ColliderFlags = colliders.index(handle2.0);
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let active_events = co_flags1.active_events | co_flags2.active_events;
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if active_events.contains(ActiveEvents::INTERSECTION_EVENTS)
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if active_events.contains(ActiveEvents::COLLISION_EVENTS)
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&& had_intersection != edge.weight
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{
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events.handle_intersection_event(IntersectionEvent::new(
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events.handle_intersection_event(CollisionEvent::new(
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handle1,
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handle2,
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edge.weight,
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@@ -1027,15 +1027,15 @@ impl NarrowPhase {
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let active_events = co_flags1.active_events | co_flags2.active_events;
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if pair.has_any_active_contact != had_any_active_contact {
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if active_events.contains(ActiveEvents::CONTACT_EVENTS) {
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if active_events.contains(ActiveEvents::COLLISION_EVENTS) {
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if pair.has_any_active_contact {
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events.handle_contact_event(
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ContactEvent::Started(pair.collider1, pair.collider2),
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CollisionEvent::Started(pair.collider1, pair.collider2),
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pair,
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);
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} else {
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events.handle_contact_event(
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ContactEvent::Stopped(pair.collider1, pair.collider2),
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CollisionEvent::Stopped(pair.collider1, pair.collider2),
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pair,
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);
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}
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@@ -1,14 +1,13 @@
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use crate::geometry::{ContactEvent, ContactPair, IntersectionEvent};
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use crate::geometry::{CollisionEvent, ContactPair};
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use crossbeam::channel::Sender;
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bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// Flags affecting the events generated for this collider.
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pub struct ActiveEvents: u32 {
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/// If set, Rapier will call `EventHandler::handle_intersection_event` whenever relevant for this collider.
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const INTERSECTION_EVENTS = 0b0001;
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/// If set, Rapier will call `PhysicsHooks::handle_contact_event` whenever relevant for this collider.
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const CONTACT_EVENTS = 0b0010;
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/// If set, Rapier will call `EventHandler::handle_intersection_event` and
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/// `EventHandler::handle_contact_event` whenever relevant for this collider.
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const COLLISION_EVENTS = 0b0001;
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}
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}
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@@ -22,47 +21,40 @@ impl Default for ActiveEvents {
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///
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/// Implementors of this trait will typically collect these events for future processing.
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pub trait EventHandler: Send + Sync {
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/// Handle an intersection event.
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/// Handle a collision event.
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///
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/// A intersection event is emitted when the state of intersection between two colliders changes.
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fn handle_intersection_event(&self, event: IntersectionEvent);
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fn handle_intersection_event(&self, event: CollisionEvent);
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/// Handle a contact event.
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///
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/// A contact event is emitted when two collider start or stop touching, independently from the
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/// number of contact points involved.
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fn handle_contact_event(&self, event: ContactEvent, contact_pair: &ContactPair);
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fn handle_contact_event(&self, event: CollisionEvent, contact_pair: &ContactPair);
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}
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impl EventHandler for () {
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fn handle_intersection_event(&self, _event: IntersectionEvent) {}
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fn handle_contact_event(&self, _event: ContactEvent, _contact_pair: &ContactPair) {}
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fn handle_intersection_event(&self, _event: CollisionEvent) {}
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fn handle_contact_event(&self, _event: CollisionEvent, _contact_pair: &ContactPair) {}
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}
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/// A physics event handler that collects events into a crossbeam channel.
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/// A collision event handler that collects events into a crossbeam channel.
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pub struct ChannelEventCollector {
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intersection_event_sender: Sender<IntersectionEvent>,
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contact_event_sender: Sender<ContactEvent>,
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event_sender: Sender<CollisionEvent>,
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}
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impl ChannelEventCollector {
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/// Initialize a new physics event handler from crossbeam channel senders.
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pub fn new(
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intersection_event_sender: Sender<IntersectionEvent>,
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contact_event_sender: Sender<ContactEvent>,
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) -> Self {
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Self {
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intersection_event_sender,
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contact_event_sender,
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}
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/// Initialize a new collision event handler from crossbeam channel senders.
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pub fn new(event_sender: Sender<CollisionEvent>) -> Self {
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Self { event_sender }
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}
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}
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impl EventHandler for ChannelEventCollector {
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fn handle_intersection_event(&self, event: IntersectionEvent) {
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let _ = self.intersection_event_sender.send(event);
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fn handle_intersection_event(&self, event: CollisionEvent) {
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let _ = self.event_sender.send(event);
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}
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fn handle_contact_event(&self, event: ContactEvent, _: &ContactPair) {
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let _ = self.contact_event_sender.send(event);
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fn handle_contact_event(&self, event: CollisionEvent, _: &ContactPair) {
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let _ = self.event_sender.send(event);
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}
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}
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