Type fix
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committed by
Sébastien Crozet
parent
d22d3fcc9f
commit
c26c8e4932
@@ -9,7 +9,7 @@
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### Modified
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- Rename `JointHandle` to `ImpulseJointHandle`.
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- Rename `RigidBodyMassPropsFlags` to `LockedAxes`.
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- Rename `RigidsBody::apply_force`, `::apply_torque`, `::apply_force_at_point` to `::add_force`,
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- Rename `RigidBody::apply_force`, `::apply_torque`, `::apply_force_at_point` to `::add_force`,
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`::add_torque`, and `::add_force_at_point` to better reflect the fact that they are not cleared at the end
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of the timestep.
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- Rename `RigidBodyType::Static` to `RigidBodyType::Fixed` to avoid confusion with the `static` keyword.
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@@ -42,6 +42,8 @@ reflected by an API change:
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- Improve stability of joint motors.
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- Adds a `bool` argument to `RigidBodySet::remove`. If set to `false`, the colliders attached to the rigid-body
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won’t be automatically deleted (they will only be detached from the deleted rigid-body instead).
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- Add `RigidBody::reset_forces` and `RigidBody::reset_torques` to reset all the forces and torques added to the
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rigid-bodiy by the user.
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## v0.12.0-alpha.0 (2 Jan. 2022)
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### Fixed
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@@ -696,8 +696,8 @@ impl RigidBody {
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/// ## Applying forces and torques
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impl RigidBody {
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/// Resets to zero all the constant (linear) forces applied to this rigid-body.
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pub fn reset_force(&mut self, wake_up: bool) {
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/// Resets to zero all the constant (linear) forces manually applied to this rigid-body.
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pub fn reset_forces(&mut self, wake_up: bool) {
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if !self.rb_forces.user_force.is_zero() {
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self.rb_forces.user_force = na::zero();
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@@ -707,8 +707,8 @@ impl RigidBody {
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}
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}
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/// Resets to zero all the constant torques applied to this rigid-body.
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pub fn reset_torque(&mut self, wake_up: bool) {
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/// Resets to zero all the constant torques manually applied to this rigid-body.
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pub fn reset_torques(&mut self, wake_up: bool) {
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if !self.rb_forces.user_torque.is_zero() {
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self.rb_forces.user_torque = na::zero();
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