Crozet Sébastien
b9156302d3
Replace rounding -> round.
2020-10-20 18:57:53 +02:00
Crozet Sébastien
f7a6f433d6
Rename rounded -> round.
2020-10-20 18:14:20 +02:00
Crozet Sébastien
949e3f5384
Fix many warnings.
2020-10-20 16:22:53 +02:00
Crozet Sébastien
6495847095
Add rounded cylinder.
2020-10-20 15:57:54 +02:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
865ce8a8e5
Collider shape: use a trait-object instead of an enum.
2020-10-20 11:56:09 +02:00
Crozet Sébastien
947c4813c9
Complete the pfm/pfm contact generator.
2020-10-19 16:52:08 +02:00
Crozet Sébastien
faf3e7e0f7
Implement a special case for edge-edge 3D polygonal clipping.
2020-10-13 18:41:11 +02:00
Crozet Sébastien
8ee3c703d6
Fix cylinder inertia tensor computation.
2020-10-13 18:39:52 +02:00
Robert Hrusecky
e9e4ca2c43
Fix review comments
2020-10-12 15:59:07 -05:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Robert Hrusecky
3dce732700
Add wake_up parameter to rigidbody methods
2020-10-10 21:40:13 -05:00
Crozet Sébastien
76118d6885
WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.
2020-10-10 12:15:43 +02:00
Robert Hrusecky
dd8e25bc47
Merge branch 'master' into infinite_fall_memory
2020-10-06 14:22:26 -05:00
Robert Hrusecky
0c1b210109
Fix corner case: exit on multiple axes
2020-10-06 14:01:48 -05:00
Crozet Sébastien
fc72aa6845
Fix examples.
2020-10-06 16:38:34 +02:00
Crozet Sébastien
8c38868793
Fix bogus PhantomData import.
2020-10-06 16:02:15 +02:00
Crozet Sébastien
e87b73a2a2
Fix compilation in 2D.
2020-10-06 15:49:22 +02:00
Crozet Sébastien
682ff61f94
Don't let the PubSub internal offsets overflow + fix some warnings.
2020-10-06 15:23:48 +02:00
Crozet Sébastien
7c92848383
Implement RayCast for the Trimesh.
2020-10-06 14:17:18 +02:00
Crozet Sébastien
60c4d01e0a
Completely remove the WAABBHierarchy structure.
...
It is now replaced by the WQuadtree.
2020-10-06 11:37:48 +02:00
Crozet Sébastien
17c31bcc57
WQuadtree query: reduce the amount of allocations.
2020-10-06 11:22:51 +02:00
Crozet Sébastien
cf86ee40a1
Use the WQuadtree for the exhaustive ray-cast too.
2020-10-06 11:21:39 +02:00
Crozet Sébastien
8e432b298b
Make the WQuadTree more generic and use it as the trimesh acceleration structure.
2020-10-06 10:46:59 +02:00
Crozet Sébastien
721db2d49e
Fix crash when deleting a collider.
2020-10-06 10:02:21 +02:00
Robert Hrusecky
b614b3de5e
Fix edge case
2020-10-06 02:14:18 -05:00
Robert Hrusecky
c25c5c5192
Bug fix: newly empty regions not updating
...
SAPRegions which became empty in the last frame need to be updated one
more time in order to remove the last proxy.
2020-10-05 23:20:03 -05:00
Robert Hrusecky
d7ff0826d2
Simple fix: Always remove empty SAPRegions
2020-10-05 18:43:35 -05:00
Crozet Sébastien
93aa7b6e1e
Use the publish-subscribe mechanism to handle collider removals across pipelines.
2020-10-05 19:04:18 +02:00
Crozet Sébastien
2d0a888484
Make the query pipeline serializable.
2020-10-05 16:52:09 +02:00
Crozet Sébastien
bbfe926a11
Make the WQuadtree serializable.
2020-10-05 16:51:32 +02:00
Crozet Sébastien
d8dfd864a4
Joint set iteration: also yield the joint handle.
2020-10-05 16:51:16 +02:00
Crozet Sébastien
9c22e59416
Add a simple publish-subscribe mechanism.
2020-10-05 16:50:31 +02:00
Crozet Sébastien
c031f96ac5
Fix compilation when parallelism is not enabled.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe
Query pipeline: aggressive workaround until we properly support collider addition/removal.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
b39887a121
Fix crash of WQuadtree when the collider set contains holes.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
84bd60e4a5
Fix compilation when SIMD is not enabled.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144
Add non-topological WQuadtree update.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
56f6051b04
Start adding incremental topology update for the WQuadtree.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4
Complete the WQuadtree construction and ray-cast.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be
Fix crash caused by the removal of a kinematic body.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
ba0a85a0a3
Fix trimesh/shape collision-detection when the trimesh was input as the second shape.
2020-09-28 11:01:42 +02:00
Crozet Sébastien
f3f2b57f88
Fix NaN when computing contacts between a cuboid and a perfectly vertical triangle.
2020-09-28 11:01:15 +02:00
Sébastien Crozet
ff2da7fb27
Move benchmark demos into their own directory.
2020-09-06 12:16:22 +02:00
Sébastien Crozet
ff3ae6a7e0
Run cargofmt + add rustfmt.toml
2020-09-01 17:48:51 +02:00
Sébastien Crozet
939e569491
Take local inertial frame into accound for abs comparison of MassProperties.
2020-09-01 17:47:21 +02:00
Sébastien Crozet
fc0b3bf394
Mass properties: add a max number of iterations for the local-frame rotation computation.
2020-09-01 17:35:32 +02:00
Sébastien Crozet
2f2a073ce4
Fix mass property update when adding a collider.
2020-09-01 17:05:24 +02:00