Make the query pipeline serializable.
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@@ -2,7 +2,7 @@
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#[derive(Clone)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct IntegrationParameters {
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/// The timestep (default: `1.0 / 60.0`)
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/// The timestep length (default: `1.0 / 60.0`)
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dt: f32,
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/// The inverse of `dt`.
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inv_dt: f32,
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@@ -6,6 +6,7 @@ use crate::math::{Point, Vector};
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use ncollide::bounding_volume::BoundingVolume;
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/// A pipeline for performing queries on all the colliders of a scene.
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct QueryPipeline {
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quadtree: WQuadtree,
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tree_built: bool,
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@@ -65,7 +66,7 @@ impl QueryPipeline {
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// let t0 = instant::now();
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let inter = self.quadtree.cast_ray(ray, max_toi);
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// println!(
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// "Found {} interefrences in time {}.",
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// "Found {} interferences in time {}.",
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// inter.len(),
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// instant::now() - t0
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// );
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@@ -261,10 +261,10 @@ impl PhysxWorld {
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fn setup_joints(&mut self, joints: &JointSet) {
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unsafe {
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for joint in joints.iter() {
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let actor1 = self.rapier2physx[&joint.body1];
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let actor2 = self.rapier2physx[&joint.body2];
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let actor1 = self.rapier2physx[&joint.1.body1];
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let actor2 = self.rapier2physx[&joint.1.body2];
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match &joint.params {
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match &joint.1.params {
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JointParams::BallJoint(params) => {
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let frame1 = physx::transform::gl_to_px_tf(
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Isometry3::new(params.local_anchor1.coords, na::zero()).into_glam(),
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