Add rounded cylinder.
This commit is contained in:
@@ -1,7 +1,7 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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use crate::geometry::{
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
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Proximity, Ray, RayIntersection, Shape, ShapeType, Triangle, Trimesh,
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Proximity, Ray, RayIntersection, Rounded, Shape, ShapeType, Triangle, Trimesh,
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};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
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@@ -40,6 +40,17 @@ impl ColliderShape {
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ColliderShape(Arc::new(Cylinder::new(half_height, radius)))
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}
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/// Initialize a rounded cylindrical shape defined by its half-height
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn rounded_cylinder(half_height: f32, radius: f32, rounding_radius: f32) -> Self {
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ColliderShape(Arc::new(Rounded::new(
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Cylinder::new(half_height, radius),
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rounding_radius,
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)))
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}
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/// Initialize a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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@@ -127,13 +138,20 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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fn deser<'de, A, S: Shape + serde::Deserialize<'de>>(
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seq: &mut A,
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) -> Result<Arc<dyn Shape>, A::Error>
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where
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A: serde::de::SeqAccess<'de>,
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{
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let shape: S = seq.next_element()?.ok_or_else(|| {
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serde::de::Error::custom("Failed to deserialize builtin shape.")
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})?;
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Ok(Arc::new(shape) as Arc<dyn Shape>)
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}
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let shape = match ShapeType::from_i32(tag) {
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Some(ShapeType::Ball) => {
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let shape: Ball = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Ball) => deser::<A, Ball>(&mut seq)?,
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Some(ShapeType::Polygon) => {
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unimplemented!()
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// let shape: Polygon = seq
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@@ -141,50 +159,17 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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// .ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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// Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Cuboid) => {
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let shape: Cuboid = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Capsule) => {
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let shape: Capsule = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Triangle) => {
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let shape: Triangle = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Trimesh) => {
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let shape: Trimesh = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::HeightField) => {
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let shape: HeightField = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Cuboid) => deser::<A, Cuboid>(&mut seq)?,
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Some(ShapeType::Capsule) => deser::<A, Capsule>(&mut seq)?,
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Some(ShapeType::Triangle) => deser::<A, Triangle>(&mut seq)?,
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Some(ShapeType::Trimesh) => deser::<A, Trimesh>(&mut seq)?,
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Some(ShapeType::HeightField) => deser::<A, HeightField>(&mut seq)?,
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#[cfg(feature = "dim3")]
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Some(ShapeType::Cylinder) => {
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let shape: Cylinder = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Cylinder) => deser::<A, Cylinder>(&mut seq)?,
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#[cfg(feature = "dim3")]
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Some(ShapeType::Cone) => {
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let shape: Cone = seq
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.next_element()?
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.ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
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Arc::new(shape) as Arc<dyn Shape>
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}
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Some(ShapeType::Cone) => deser::<A, Cone>(&mut seq)?,
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#[cfg(feature = "dim3")]
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Some(ShapeType::RoundedCylinder) => deser::<A, Rounded<Cylinder>>(&mut seq)?,
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None => {
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return Err(serde::de::Error::custom(
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"found invalid shape type to deserialize",
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@@ -342,6 +327,18 @@ impl ColliderBuilder {
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Self::new(ColliderShape::cylinder(half_height, radius))
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}
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/// Initialize a new collider builder with a rounded cylindrical shape defined by its half-height
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/// (along along the y axis), its radius, and its roundedness (the
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn rounded_cylinder(half_height: f32, radius: f32, rounding_radius: f32) -> Self {
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Self::new(ColliderShape::rounded_cylinder(
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half_height,
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radius,
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rounding_radius,
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))
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}
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/// Initialize a new collider builder with a cone shape defined by its half-height
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/// (along along the y axis) and its basis radius.
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#[cfg(feature = "dim3")]
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@@ -69,16 +69,7 @@ impl ContactDispatcher for DefaultContactDispatcher {
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},
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None,
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),
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(ShapeType::Cuboid, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cuboid)
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| (ShapeType::Triangle, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Triangle)
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| (ShapeType::Capsule, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Capsule)
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| (ShapeType::Cylinder, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cylinder)
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| (ShapeType::Cone, ShapeType::Ball)
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| (ShapeType::Ball, ShapeType::Cone) => (
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(_, ShapeType::Ball) | (ShapeType::Ball, _) => (
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PrimitiveContactGenerator {
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generate_contacts: super::generate_contacts_ball_convex,
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..PrimitiveContactGenerator::default()
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@@ -104,7 +95,9 @@ impl ContactDispatcher for DefaultContactDispatcher {
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(ShapeType::Cylinder, _)
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| (_, ShapeType::Cylinder)
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| (ShapeType::Cone, _)
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| (_, ShapeType::Cone) => (
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| (_, ShapeType::Cone)
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| (ShapeType::RoundedCylinder, _)
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| (_, ShapeType::RoundedCylinder) => (
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PrimitiveContactGenerator {
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generate_contacts: super::generate_contacts_pfm_pfm,
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..PrimitiveContactGenerator::default()
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@@ -29,11 +29,11 @@ impl Default for PfmPfmContactManifoldGeneratorWorkspace {
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}
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pub fn generate_contacts_pfm_pfm(ctxt: &mut PrimitiveContactGenerationContext) {
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if let (Some(pfm1), Some(pfm2)) = (
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if let (Some((pfm1, round_radius1)), Some((pfm2, round_radius2))) = (
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ctxt.shape1.as_polygonal_feature_map(),
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ctxt.shape2.as_polygonal_feature_map(),
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) {
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do_generate_contacts(pfm1, pfm2, ctxt);
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do_generate_contacts(pfm1, round_radius1, pfm2, round_radius2, ctxt);
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ctxt.manifold.update_warmstart_multiplier();
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ctxt.manifold.sort_contacts(ctxt.prediction_distance);
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}
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@@ -41,7 +41,9 @@ pub fn generate_contacts_pfm_pfm(ctxt: &mut PrimitiveContactGenerationContext) {
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fn do_generate_contacts(
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pfm1: &dyn PolygonalFeatureMap,
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round_radius1: f32,
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pfm2: &dyn PolygonalFeatureMap,
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round_radius2: f32,
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ctxt: &mut PrimitiveContactGenerationContext,
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) {
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let pos12 = ctxt.position1.inverse() * ctxt.position2;
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@@ -64,12 +66,13 @@ fn do_generate_contacts(
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.downcast_mut()
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.expect("Invalid workspace type, expected a PfmPfmContactManifoldGeneratorWorkspace.");
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let total_prediction = ctxt.prediction_distance + round_radius1 + round_radius2;
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let contact = query::contact_support_map_support_map_with_params(
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&Isometry::identity(),
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pfm1,
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&pos12,
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pfm2,
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ctxt.prediction_distance,
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total_prediction,
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&mut workspace.simplex,
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workspace.last_gjk_dir,
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);
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@@ -87,7 +90,7 @@ fn do_generate_contacts(
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workspace.feature2.transform_by(&pos12);
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PolyhedronFace::contacts(
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ctxt.prediction_distance,
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total_prediction,
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&workspace.feature1,
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&normal1,
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&workspace.feature2,
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@@ -95,6 +98,14 @@ fn do_generate_contacts(
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ctxt.manifold,
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);
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if round_radius1 != 0.0 || round_radius2 != 0.0 {
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for contact in &mut ctxt.manifold.points {
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contact.local_p1 += *normal1 * round_radius1;
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contact.local_p2 += *normal2 * round_radius2;
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contact.dist -= round_radius1 + round_radius2;
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}
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}
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// Adjust points to take the radius into account.
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ctxt.manifold.local_n1 = *normal1;
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ctxt.manifold.local_n2 = *normal2;
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@@ -18,7 +18,7 @@ pub use self::narrow_phase::NarrowPhase;
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pub use self::polygon::Polygon;
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pub use self::proximity::ProximityPair;
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pub use self::proximity_detector::{DefaultProximityDispatcher, ProximityDispatcher};
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pub use self::rounded::Rounded;
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pub use self::rounded::{Roundable, Rounded};
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pub use self::trimesh::Trimesh;
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pub use ncollide::query::Proximity;
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@@ -1,7 +1,115 @@
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use crate::geometry::{Cylinder, ShapeType};
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use crate::math::{Isometry, Point, Vector};
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use na::Unit;
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use ncollide::query::{
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algorithms::VoronoiSimplex, PointProjection, PointQuery, Ray, RayCast, RayIntersection,
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};
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use ncollide::shape::{FeatureId, SupportMap};
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/// A shape which corner can be rounded.
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pub trait Roundable {
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/// The ShapeType fo this shape after rounding its corners.
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fn rounded_shape_type() -> ShapeType;
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}
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impl Roundable for Cylinder {
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fn rounded_shape_type() -> ShapeType {
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ShapeType::RoundedCylinder
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}
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}
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/// A rounded shape.
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pub struct Rounded<S> {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct Rounded<S: Roundable> {
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/// The shape being rounded.
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pub shape: S,
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/// The rounding radius.
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pub radius: f32,
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}
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impl<S: Roundable> Rounded<S> {
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/// Create sa new shape where all its edges and vertices are rounded by a radius of `radius`.
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///
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/// This is done by applying a dilation of the given radius to the shape.
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pub fn new(shape: S, radius: f32) -> Self {
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Self { shape, radius }
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}
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}
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impl<S: Roundable + SupportMap<f32>> SupportMap<f32> for Rounded<S> {
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fn local_support_point(&self, dir: &Vector<f32>) -> Point<f32> {
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self.local_support_point_toward(&Unit::new_normalize(*dir))
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}
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fn local_support_point_toward(&self, dir: &Unit<Vector<f32>>) -> Point<f32> {
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self.shape.local_support_point_toward(dir) + **dir * self.radius
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}
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fn support_point(&self, transform: &Isometry<f32>, dir: &Vector<f32>) -> Point<f32> {
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let local_dir = transform.inverse_transform_vector(dir);
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transform * self.local_support_point(&local_dir)
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}
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fn support_point_toward(
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&self,
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transform: &Isometry<f32>,
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dir: &Unit<Vector<f32>>,
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) -> Point<f32> {
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let local_dir = Unit::new_unchecked(transform.inverse_transform_vector(dir));
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transform * self.local_support_point_toward(&local_dir)
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}
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}
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impl<S: Roundable + SupportMap<f32>> RayCast<f32> for Rounded<S> {
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fn toi_and_normal_with_ray(
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&self,
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m: &Isometry<f32>,
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ray: &Ray<f32>,
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max_toi: f32,
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solid: bool,
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) -> Option<RayIntersection<f32>> {
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let ls_ray = ray.inverse_transform_by(m);
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ncollide::query::ray_intersection_with_support_map_with_params(
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&Isometry::identity(),
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self,
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&mut VoronoiSimplex::new(),
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&ls_ray,
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max_toi,
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solid,
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)
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.map(|mut res| {
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res.normal = m * res.normal;
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res
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})
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}
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}
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// TODO: if PointQuery had a `project_point_with_normal` method, we could just
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// call this and adjust the projected point accordingly.
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impl<S: Roundable + SupportMap<f32>> PointQuery<f32> for Rounded<S> {
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#[inline]
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fn project_point(
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&self,
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m: &Isometry<f32>,
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point: &Point<f32>,
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solid: bool,
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) -> PointProjection<f32> {
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ncollide::query::point_projection_on_support_map(
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m,
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self,
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&mut VoronoiSimplex::new(),
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point,
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solid,
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)
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}
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#[inline]
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fn project_point_with_feature(
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&self,
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m: &Isometry<f32>,
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point: &Point<f32>,
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) -> (PointProjection<f32>, FeatureId) {
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(self.project_point(m, point, false), FeatureId::Unknown)
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}
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}
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@@ -1,7 +1,7 @@
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use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
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use crate::geometry::{
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Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
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Proximity, Ray, RayIntersection, Triangle, Trimesh,
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Proximity, Ray, RayIntersection, Roundable, Rounded, Triangle, Trimesh,
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};
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#[cfg(feature = "dim3")]
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use crate::geometry::{Cone, Cylinder, PolygonalFeatureMap};
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@@ -9,7 +9,7 @@ use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use downcast_rs::{impl_downcast, DowncastSync};
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use erased_serde::Serialize;
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use na::Point3;
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use ncollide::bounding_volume::{HasBoundingVolume, AABB};
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use ncollide::bounding_volume::{BoundingVolume, HasBoundingVolume, AABB};
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use ncollide::query::{PointQuery, RayCast};
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use num::Zero;
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use num_derive::FromPrimitive;
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@@ -40,6 +40,18 @@ pub enum ShapeType {
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Cone,
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// /// A custom shape type.
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// Custom(u8),
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// /// A cuboid with rounded corners.
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// RoundedCuboid,
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// /// A triangle with rounded corners.
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// RoundedTriangle,
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// /// A triangle-mesh with rounded corners.
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// RoundedTrimesh,
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// /// An heightfield with rounded corners.
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// RoundedHeightField,
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/// A cylinder with rounded corners.
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RoundedCylinder,
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// /// A cone with rounded corners.
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// RoundedCone,
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}
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/// Trait implemented by shapes usable by Rapier.
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@@ -61,7 +73,7 @@ pub trait Shape: RayCast<f32> + PointQuery<f32> + DowncastSync {
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/// Converts this shape to a polygonal feature-map, if it is one.
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#[cfg(feature = "dim3")]
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fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
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fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
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None
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}
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@@ -112,6 +124,15 @@ impl dyn Shape {
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pub fn as_cone(&self) -> Option<&Cone> {
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self.downcast_ref()
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}
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/// Converts this abstract shape to a cone, if it is one.
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pub fn as_rounded<S>(&self) -> Option<&Rounded<S>>
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where
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S: Roundable,
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Rounded<S>: Shape,
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{
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self.downcast_ref()
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}
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}
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impl Shape for Ball {
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@@ -171,8 +192,8 @@ impl Shape for Cuboid {
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}
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#[cfg(feature = "dim3")]
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fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
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Some(self as &dyn PolygonalFeatureMap)
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fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
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Some((self as &dyn PolygonalFeatureMap, 0.0))
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}
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}
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@@ -214,8 +235,8 @@ impl Shape for Triangle {
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}
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#[cfg(feature = "dim3")]
|
||||
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
|
||||
Some(self as &dyn PolygonalFeatureMap)
|
||||
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
|
||||
Some((self as &dyn PolygonalFeatureMap, 0.0))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,8 +298,8 @@ impl Shape for Cylinder {
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
|
||||
Some(self as &dyn PolygonalFeatureMap)
|
||||
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
|
||||
Some((self as &dyn PolygonalFeatureMap, 0.0))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,7 +323,32 @@ impl Shape for Cone {
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
fn as_polygonal_feature_map(&self) -> Option<&dyn PolygonalFeatureMap> {
|
||||
Some(self as &dyn PolygonalFeatureMap)
|
||||
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
|
||||
Some((self as &dyn PolygonalFeatureMap, 0.0))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
impl Shape for Rounded<Cylinder> {
|
||||
fn as_serialize(&self) -> Option<&dyn Serialize> {
|
||||
Some(self as &dyn Serialize)
|
||||
}
|
||||
|
||||
fn compute_aabb(&self, position: &Isometry<f32>) -> AABB<f32> {
|
||||
self.shape.compute_aabb(position).loosened(self.radius)
|
||||
}
|
||||
|
||||
fn mass_properties(&self, density: f32) -> MassProperties {
|
||||
// We ignore the margin here.
|
||||
self.shape.mass_properties(density)
|
||||
}
|
||||
|
||||
fn shape_type(&self) -> ShapeType {
|
||||
ShapeType::RoundedCylinder
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)> {
|
||||
Some((&self.shape as &dyn PolygonalFeatureMap, self.radius))
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user