Commit Graph

85 Commits

Author SHA1 Message Date
Crozet Sébastien
947c4813c9 Complete the pfm/pfm contact generator. 2020-10-19 16:52:08 +02:00
Crozet Sébastien
faf3e7e0f7 Implement a special case for edge-edge 3D polygonal clipping. 2020-10-13 18:41:11 +02:00
Crozet Sébastien
8ee3c703d6 Fix cylinder inertia tensor computation. 2020-10-13 18:39:52 +02:00
Crozet Sébastien
faec3d5d46 Start adding cylinders. 2020-10-12 18:33:58 +02:00
Crozet Sébastien
f8acf6a5e9 Release v0.2.1 2020-10-12 09:47:40 +02:00
Sébastien Crozet
f1ee3e03fd Merge pull request #33 from dimforge/wquadtree_stack_overflow
Fix stack overflow caused by the WQuadtree
2020-10-12 09:31:04 +02:00
Crozet Sébastien
76118d6885 WQuadtree: fix stack overflow caused by more than 4 AABB with the same center. 2020-10-10 12:15:43 +02:00
Crozet Sébastien
6b1cd9cd40 Release v0.2.0 2020-10-06 17:02:50 +02:00
Sébastien Crozet
24a25f8ae7 Merge pull request #28 from dimforge/raycast
Add the QueryPipeline for ray-casting and other geometrical queries in the future
2020-10-06 16:53:54 +02:00
Crozet Sébastien
25b8486ebf CI: Conditionally set the commit for the bench message. 2020-10-06 16:39:32 +02:00
Crozet Sébastien
fc72aa6845 Fix examples. 2020-10-06 16:38:34 +02:00
Crozet Sébastien
8c38868793 Fix bogus PhantomData import. 2020-10-06 16:02:15 +02:00
Crozet Sébastien
e87b73a2a2 Fix compilation in 2D. 2020-10-06 15:49:22 +02:00
Crozet Sébastien
c5a8e03df7 Use simba ^0.2.1 2020-10-06 15:23:58 +02:00
Crozet Sébastien
682ff61f94 Don't let the PubSub internal offsets overflow + fix some warnings. 2020-10-06 15:23:48 +02:00
Crozet Sébastien
7c92848383 Implement RayCast for the Trimesh. 2020-10-06 14:17:18 +02:00
Crozet Sébastien
60c4d01e0a Completely remove the WAABBHierarchy structure.
It is now replaced by the WQuadtree.
2020-10-06 11:37:48 +02:00
Crozet Sébastien
17c31bcc57 WQuadtree query: reduce the amount of allocations. 2020-10-06 11:22:51 +02:00
Crozet Sébastien
cf86ee40a1 Use the WQuadtree for the exhaustive ray-cast too. 2020-10-06 11:21:39 +02:00
Crozet Sébastien
8e432b298b Make the WQuadTree more generic and use it as the trimesh acceleration structure. 2020-10-06 10:46:59 +02:00
Crozet Sébastien
721db2d49e Fix crash when deleting a collider. 2020-10-06 10:02:21 +02:00
Crozet Sébastien
5d95368bce Testbed: fix snapshot restoration. 2020-10-05 19:13:09 +02:00
Crozet Sébastien
93aa7b6e1e Use the publish-subscribe mechanism to handle collider removals across pipelines. 2020-10-05 19:04:18 +02:00
Crozet Sébastien
2d0a888484 Make the query pipeline serializable. 2020-10-05 16:52:09 +02:00
Crozet Sébastien
bbfe926a11 Make the WQuadtree serializable. 2020-10-05 16:51:32 +02:00
Crozet Sébastien
d8dfd864a4 Joint set iteration: also yield the joint handle. 2020-10-05 16:51:16 +02:00
Crozet Sébastien
9c22e59416 Add a simple publish-subscribe mechanism. 2020-10-05 16:50:31 +02:00
Crozet Sébastien
c031f96ac5 Fix compilation when parallelism is not enabled. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe Query pipeline: aggressive workaround until we properly support collider addition/removal. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
b39887a121 Fix crash of WQuadtree when the collider set contains holes. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
84bd60e4a5 Fix compilation when SIMD is not enabled. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144 Add non-topological WQuadtree update. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
56f6051b04 Start adding incremental topology update for the WQuadtree. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4 Complete the WQuadtree construction and ray-cast. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
7b8e322446 Make kinematic bodies properly wake up dynamic bodies. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be Fix crash caused by the removal of a kinematic body. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
a60e1e030d Disable physx query shapes for now. 2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
99f28ba4b4 Merge pull request #22 from dimforge/github-actions
Setup a github-actions workflow.
2020-09-28 15:24:27 +02:00
Crozet Sébastien
94554f075a Add branch selector to the CI bench workflow. 2020-09-28 15:15:49 +02:00
Crozet Sébastien
0691410b83 Attemt to fix benchmark workflow. 2020-09-28 14:11:36 +02:00
Crozet Sébastien
9e544bc399 Add a workflow for sending benchmark requests. 2020-09-28 14:05:46 +02:00
Crozet Sébastien
5cd3b5a1dc Delete circleci config. 2020-09-28 12:11:04 +02:00
Crozet Sébastien
15599f3622 Actions: add fmt checks and WASM build. 2020-09-28 11:59:26 +02:00
Crozet Sébastien
198385df86 Actions: fix spurious space. 2020-09-28 11:48:58 +02:00
Crozet Sébastien
25cf3855b3 Actions: use sudo. 2020-09-28 11:46:28 +02:00
Crozet Sébastien
d3589b24ce Actions: use run instead of command. 2020-09-28 11:43:44 +02:00
Crozet Sébastien
65b9d3a7a7 Actions: install dependencies. 2020-09-28 11:42:33 +02:00
Sébastien Crozet
6a22e84caf Start setting-up a github-action workflow. 2020-09-28 11:33:37 +02:00
Sébastien Crozet
a6d51e34f1 Merge pull request #18 from zalo/patch-1
Fix crates.io Badges
2020-09-28 11:25:02 +02:00