Add all the missing docs.
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@@ -191,6 +191,7 @@ impl ColliderBuilder {
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self.density.unwrap_or(default_density)
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}
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/// Initialize a new collider builder with a compound shape.
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pub fn compound(shapes: Vec<(Isometry<Real>, SharedShape)>) -> Self {
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Self::new(SharedShape::compound(shapes))
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}
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@@ -357,29 +358,46 @@ impl ColliderBuilder {
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))
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}
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/// Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron
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/// obtained after computing the convex-hull of the given points.
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pub fn convex_hull(points: &[Point<Real>]) -> Option<Self> {
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SharedShape::convex_hull(points).map(|cp| Self::new(cp))
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}
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/// Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron
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/// obtained after computing the convex-hull of the given points. The shape is dilated
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/// by a sphere of radius `border_radius`.
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pub fn round_convex_hull(points: &[Point<Real>], border_radius: Real) -> Option<Self> {
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SharedShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a convex polygon formed by the
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/// given polyline assumed to be convex (no convex-hull will be automatically
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/// computed).
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#[cfg(feature = "dim2")]
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pub fn convex_polyline(points: Vec<Point<Real>>) -> Option<Self> {
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SharedShape::convex_polyline(points).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a round convex polygon formed by the
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/// given polyline assumed to be convex (no convex-hull will be automatically
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/// computed). The polygon shape is dilated by a sphere of radius `border_radius`.
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#[cfg(feature = "dim2")]
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pub fn round_convex_polyline(points: Vec<Point<Real>>, border_radius: Real) -> Option<Self> {
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SharedShape::round_convex_polyline(points, border_radius).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a convex polyhedron formed by the
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/// given triangle-mesh assumed to be convex (no convex-hull will be automatically
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/// computed).
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#[cfg(feature = "dim3")]
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[[u32; 3]]) -> Option<Self> {
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SharedShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a round convex polyhedron formed by the
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/// given triangle-mesh assumed to be convex (no convex-hull will be automatically
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/// computed). The triangle mesh shape is dilated by a sphere of radius `border_radius`.
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#[cfg(feature = "dim3")]
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pub fn round_convex_mesh(
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points: Vec<Point<Real>>,
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@@ -12,10 +12,12 @@ use std::ops::{Index, IndexMut};
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pub struct ColliderHandle(pub(crate) crate::data::arena::Index);
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impl ColliderHandle {
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/// Converts this handle into its (index, generation) components.
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pub fn into_raw_parts(self) -> (usize, u64) {
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self.0.into_raw_parts()
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}
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/// Reconstructs an handle from its (index, generation) components.
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pub fn from_raw_parts(id: usize, generation: u64) -> Self {
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Self(crate::data::arena::Index::from_raw_parts(id, generation))
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}
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@@ -62,6 +62,7 @@ pub struct ContactPair {
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///
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/// All contact manifold contain themselves contact points between the colliders.
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pub manifolds: Vec<ContactManifold>,
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/// Is there any active contact in this contact pair?
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pub has_any_active_contact: bool,
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pub(crate) workspace: Option<ContactManifoldsWorkspace>,
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}
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@@ -95,18 +96,31 @@ pub struct ContactManifoldData {
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// contact preparation method.
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/// Flags used to control some aspects of the constraints solver for this contact manifold.
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pub solver_flags: SolverFlags,
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/// The world-space contact normal shared by all the contact in this contact manifold.
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pub normal: Vector<Real>,
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/// The contacts that will be seen by the constraints solver for computing forces.
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pub solver_contacts: Vec<SolverContact>,
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}
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/// A contact seen by the constraints solver for computing forces.
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct SolverContact {
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/// The world-space contact point.
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pub point: Point<Real>,
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/// The distance between the two original contacts points along the contact normal.
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/// If negative, this is measures the penetration depth.
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pub dist: Real,
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/// The effective friction coefficient at this contact point.
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pub friction: Real,
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/// The effective restitution coefficient at this contact point.
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pub restitution: Real,
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/// The artificially add relative velocity at the contact point.
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/// This is set to zero by default. Set to a non-zero value to
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/// simulate, e.g., conveyor belts.
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pub surface_velocity: Vector<Real>,
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/// Associated contact data used to warm-start the constraints
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/// solver.
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pub data: ContactData,
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}
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@@ -132,6 +146,8 @@ impl ContactManifoldData {
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}
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}
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/// Number of actives contacts, i.e., contacts that will be seen by
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/// the constraints solver.
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#[inline]
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pub fn num_active_contacts(&self) -> usize {
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self.solver_contacts.len()
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@@ -14,7 +14,9 @@ pub use self::pair_filter::{ContactPairFilter, IntersectionPairFilter, PairFilte
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pub use parry::query::TrackedContact;
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/// A contact between two colliders.
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pub type Contact = parry::query::TrackedContact<ContactData>;
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/// A contact manifold between two colliders.
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pub type ContactManifold = parry::query::ContactManifold<ContactManifoldData, ContactData>;
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/// A segment shape.
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pub type Segment = parry::shape::Segment;
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