Add all the missing docs.
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@@ -12,10 +12,12 @@ use crate::dynamics::{JointParams, RigidBodyHandle, RigidBodySet};
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pub struct JointHandle(pub(crate) crate::data::arena::Index);
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impl JointHandle {
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/// Converts this handle into its (index, generation) components.
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pub fn into_raw_parts(self) -> (usize, u64) {
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self.0.into_raw_parts()
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}
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/// Reconstructs an handle from its (index, generation) components.
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pub fn from_raw_parts(id: usize, generation: u64) -> Self {
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Self(crate::data::arena::Index::from_raw_parts(id, generation))
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}
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@@ -14,10 +14,12 @@ use std::ops::{Index, IndexMut};
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pub struct RigidBodyHandle(pub(crate) crate::data::arena::Index);
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impl RigidBodyHandle {
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/// Converts this handle into its (index, generation) components.
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pub fn into_raw_parts(self) -> (usize, u64) {
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self.0.into_raw_parts()
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}
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/// Reconstructs an handle from its (index, generation) components.
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pub fn from_raw_parts(id: usize, generation: u64) -> Self {
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Self(crate::data::arena::Index::from_raw_parts(id, generation))
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}
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@@ -52,6 +54,7 @@ pub struct BodyPair {
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}
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impl BodyPair {
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/// Builds a new pair of rigid-body handles.
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pub fn new(body1: RigidBodyHandle, body2: RigidBodyHandle) -> Self {
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BodyPair { body1, body2 }
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}
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@@ -191,6 +191,7 @@ impl ColliderBuilder {
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self.density.unwrap_or(default_density)
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}
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/// Initialize a new collider builder with a compound shape.
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pub fn compound(shapes: Vec<(Isometry<Real>, SharedShape)>) -> Self {
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Self::new(SharedShape::compound(shapes))
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}
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@@ -357,29 +358,46 @@ impl ColliderBuilder {
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))
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}
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/// Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron
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/// obtained after computing the convex-hull of the given points.
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pub fn convex_hull(points: &[Point<Real>]) -> Option<Self> {
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SharedShape::convex_hull(points).map(|cp| Self::new(cp))
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}
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/// Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron
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/// obtained after computing the convex-hull of the given points. The shape is dilated
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/// by a sphere of radius `border_radius`.
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pub fn round_convex_hull(points: &[Point<Real>], border_radius: Real) -> Option<Self> {
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SharedShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a convex polygon formed by the
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/// given polyline assumed to be convex (no convex-hull will be automatically
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/// computed).
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#[cfg(feature = "dim2")]
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pub fn convex_polyline(points: Vec<Point<Real>>) -> Option<Self> {
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SharedShape::convex_polyline(points).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a round convex polygon formed by the
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/// given polyline assumed to be convex (no convex-hull will be automatically
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/// computed). The polygon shape is dilated by a sphere of radius `border_radius`.
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#[cfg(feature = "dim2")]
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pub fn round_convex_polyline(points: Vec<Point<Real>>, border_radius: Real) -> Option<Self> {
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SharedShape::round_convex_polyline(points, border_radius).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a convex polyhedron formed by the
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/// given triangle-mesh assumed to be convex (no convex-hull will be automatically
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/// computed).
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#[cfg(feature = "dim3")]
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pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[[u32; 3]]) -> Option<Self> {
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SharedShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
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}
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/// Creates a new collider builder that is a round convex polyhedron formed by the
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/// given triangle-mesh assumed to be convex (no convex-hull will be automatically
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/// computed). The triangle mesh shape is dilated by a sphere of radius `border_radius`.
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#[cfg(feature = "dim3")]
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pub fn round_convex_mesh(
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points: Vec<Point<Real>>,
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@@ -12,10 +12,12 @@ use std::ops::{Index, IndexMut};
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pub struct ColliderHandle(pub(crate) crate::data::arena::Index);
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impl ColliderHandle {
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/// Converts this handle into its (index, generation) components.
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pub fn into_raw_parts(self) -> (usize, u64) {
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self.0.into_raw_parts()
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}
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/// Reconstructs an handle from its (index, generation) components.
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pub fn from_raw_parts(id: usize, generation: u64) -> Self {
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Self(crate::data::arena::Index::from_raw_parts(id, generation))
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}
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@@ -62,6 +62,7 @@ pub struct ContactPair {
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///
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/// All contact manifold contain themselves contact points between the colliders.
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pub manifolds: Vec<ContactManifold>,
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/// Is there any active contact in this contact pair?
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pub has_any_active_contact: bool,
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pub(crate) workspace: Option<ContactManifoldsWorkspace>,
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}
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@@ -95,18 +96,31 @@ pub struct ContactManifoldData {
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// contact preparation method.
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/// Flags used to control some aspects of the constraints solver for this contact manifold.
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pub solver_flags: SolverFlags,
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/// The world-space contact normal shared by all the contact in this contact manifold.
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pub normal: Vector<Real>,
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/// The contacts that will be seen by the constraints solver for computing forces.
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pub solver_contacts: Vec<SolverContact>,
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}
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/// A contact seen by the constraints solver for computing forces.
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct SolverContact {
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/// The world-space contact point.
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pub point: Point<Real>,
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/// The distance between the two original contacts points along the contact normal.
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/// If negative, this is measures the penetration depth.
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pub dist: Real,
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/// The effective friction coefficient at this contact point.
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pub friction: Real,
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/// The effective restitution coefficient at this contact point.
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pub restitution: Real,
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/// The artificially add relative velocity at the contact point.
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/// This is set to zero by default. Set to a non-zero value to
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/// simulate, e.g., conveyor belts.
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pub surface_velocity: Vector<Real>,
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/// Associated contact data used to warm-start the constraints
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/// solver.
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pub data: ContactData,
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}
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@@ -132,6 +146,8 @@ impl ContactManifoldData {
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}
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}
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/// Number of actives contacts, i.e., contacts that will be seen by
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/// the constraints solver.
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#[inline]
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pub fn num_active_contacts(&self) -> usize {
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self.solver_contacts.len()
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@@ -14,7 +14,9 @@ pub use self::pair_filter::{ContactPairFilter, IntersectionPairFilter, PairFilte
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pub use parry::query::TrackedContact;
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/// A contact between two colliders.
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pub type Contact = parry::query::TrackedContact<ContactData>;
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/// A contact manifold between two colliders.
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pub type ContactManifold = parry::query::ContactManifold<ContactManifoldData, ContactData>;
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/// A segment shape.
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pub type Segment = parry::shape::Segment;
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11
src/lib.rs
11
src/lib.rs
@@ -8,8 +8,7 @@
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//! - The ability to run a perfectly deterministic simulation on different machine, as long as they
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//! are compliant with the IEEE 754-2008 floating point standard.
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// FIXME: deny that
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#![allow(missing_docs)]
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#![warn(missing_docs)]
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#[cfg(all(feature = "dim2", feature = "f32"))]
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pub extern crate parry2d as parry;
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@@ -126,6 +125,7 @@ pub(crate) const INVALID_U32: u32 = u32::MAX;
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pub(crate) const INVALID_U64: u64 = u64::MAX;
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pub(crate) const INVALID_USIZE: usize = INVALID_U32 as usize;
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/// The string version of Rapier.
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pub const VERSION: &'static str = env!("CARGO_PKG_VERSION");
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pub mod counters;
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@@ -135,10 +135,17 @@ pub mod geometry;
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pub mod pipeline;
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pub mod utils;
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/// Elementary mathematical entities (vectors, matrices, isometries, etc).
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pub mod math {
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pub use parry::math::*;
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/// Max number of pairs of contact points from the same
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/// contact manifold that can be solved as part of a
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/// single contact constraint.
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#[cfg(feature = "dim2")]
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pub const MAX_MANIFOLD_POINTS: usize = 2;
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/// Max number of pairs of contact points from the same
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/// contact manifold that can be solved as part of a
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/// single contact constraint.
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#[cfg(feature = "dim3")]
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pub const MAX_MANIFOLD_POINTS: usize = 4;
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}
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@@ -92,6 +92,10 @@ impl QueryPipeline {
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}
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}
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/// Initializes an empty query pipeline with a custom `QueryDispatcher`.
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///
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/// Use this constructor in order to use a custom `QueryDispatcher` that is
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/// awary of your own user-defined shapes.
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pub fn with_query_dispatcher<D>(d: D) -> Self
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where
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D: 'static + QueryDispatcher,
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@@ -215,7 +219,14 @@ impl QueryPipeline {
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self.quadtree.traverse_depth_first(&mut visitor);
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}
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/// Find up to one collider intersecting the given shape.
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/// Gets the handle of up to one collider intersecting the given shape.
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `shape_pos` - The position of the shape used for the intersection test.
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/// * `shape` - The shape used for the intersection test.
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/// * `groups` - The bit groups and filter associated to the ray, in order to only
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/// hit the colliders with collision groups compatible with the ray's group.
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pub fn intersection_with_shape(
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&self,
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colliders: &ColliderSet,
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@@ -236,7 +247,18 @@ impl QueryPipeline {
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.map(|h| (h.1 .0))
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}
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/// Projects a point on the scene.
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/// Find the projection of a point on the closest collider.
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `point` - The point to project.
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/// * `solid` - If this is set to `true` then the collider shapes are considered to
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/// be plain (if the point is located inside of a plain shape, its projection is the point
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/// itself). If it is set to `false` the collider shapes are considered to be hollow
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/// (if the point is located inside of an hollow shape, it is projected on the shape's
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/// boundary).
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/// * `groups` - The bit groups and filter associated to the point to project, in order to only
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/// project on colliders with collision groups compatible with the ray's group.
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pub fn project_point(
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&self,
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colliders: &ColliderSet,
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@@ -253,7 +275,15 @@ impl QueryPipeline {
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.map(|h| (h.1 .1, h.1 .0))
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}
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/// Gets all the colliders containing the given point.
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/// Find all the colliders containing the given point.
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `point` - The point used for the containment test.
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/// * `groups` - The bit groups and filter associated to the point to test, in order to only
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/// test on colliders with collision groups compatible with the ray's group.
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/// * `callback` - A function called with each collider with a shape
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/// containing the `point`.
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pub fn intersections_with_point<'a>(
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&self,
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colliders: &'a ColliderSet,
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@@ -278,7 +308,20 @@ impl QueryPipeline {
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self.quadtree.traverse_depth_first(&mut visitor);
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}
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/// Projects a point on the scene and get
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/// Find the projection of a point on the closest collider.
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///
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/// The results include the ID of the feature hit by the point.
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `point` - The point to project.
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/// * `solid` - If this is set to `true` then the collider shapes are considered to
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/// be plain (if the point is located inside of a plain shape, its projection is the point
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/// itself). If it is set to `false` the collider shapes are considered to be hollow
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/// (if the point is located inside of an hollow shape, it is projected on the shape's
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/// boundary).
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/// * `groups` - The bit groups and filter associated to the point to project, in order to only
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/// project on colliders with collision groups compatible with the ray's group.
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pub fn project_point_and_get_feature(
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&self,
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colliders: &ColliderSet,
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@@ -293,6 +336,20 @@ impl QueryPipeline {
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.map(|h| (h.1 .1 .0, h.1 .0, h.1 .1 .1))
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}
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/// Casts a shape at a constant linear velocity and retrieve the first collider it hits.
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///
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/// This is similar to ray-casting except that we are casting a whole shape instead of
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/// just a point (the ray origin).
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `shape_pos` - The initial position of the shape to cast.
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/// * `shape_vel` - The constant velocity of the shape to cast (i.e. the cast direction).
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/// * `shape` - The shape to cast.
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/// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
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/// * `groups` - The bit groups and filter associated to the shape to cast, in order to only
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/// test on colliders with collision groups compatible with this group.
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pub fn cast_shape<'a>(
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&self,
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colliders: &'a ColliderSet,
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@@ -316,6 +373,16 @@ impl QueryPipeline {
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self.quadtree.traverse_best_first(&mut visitor).map(|h| h.1)
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}
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/// Casts a shape with an arbitrary continuous motion and retrieve the first collider it hits.
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `shape_motion` - The motion of the shape.
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/// * `shape` - The shape to cast.
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/// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
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/// * `groups` - The bit groups and filter associated to the shape to cast, in order to only
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/// test on colliders with collision groups compatible with this group.
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pub fn nonlinear_cast_shape(
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&self,
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colliders: &ColliderSet,
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@@ -337,7 +404,16 @@ impl QueryPipeline {
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self.quadtree.traverse_best_first(&mut visitor).map(|h| h.1)
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}
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/// Gets all the colliders containing the given shape.
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/// Retrieve all the colliders intersecting the given shape.
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///
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/// # Parameters
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/// * `colliders` - The set of colliders taking part in this pipeline.
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/// * `shapePos` - The position of the shape to test.
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/// * `shapeRot` - The orientation of the shape to test.
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/// * `shape` - The shape to test.
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/// * `groups` - The bit groups and filter associated to the shape to test, in order to only
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/// test on colliders with collision groups compatible with this group.
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/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
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pub fn intersections_with_shape<'a>(
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&self,
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colliders: &'a ColliderSet,
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