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lace/3-mid/opengl/source/lean/model/opengl-model-hexagon-lit_textured.ads

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Ada

with
openGL.Geometry,
openGL.Texture;
package openGL.Model.hexagon.lit_textured
--
-- Models a lit, colored and textured hexagon.
--
is
type Item is new Model.item with private;
type View is access all Item'Class;
type Face is
record
Texture : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
end record;
---------
--- Forge
--
function new_Hexagon (Radius : in Real;
Face : in lit_textured.Face) return View;
--------------
--- Attributes
--
procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name);
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
private
type Item is new Model.hexagon.item with
record
Face : lit_textured.Face;
end record;
end openGL.Model.hexagon.lit_textured;