opengl.model.hexagon.lit_textured: Enable texturing.
This commit is contained in:
@@ -21,15 +21,26 @@ is
|
||||
end new_Hexagon;
|
||||
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
--- Attributes
|
||||
--
|
||||
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name)
|
||||
is
|
||||
begin
|
||||
Self.Face.Texture := Now;
|
||||
end Texture_is;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views
|
||||
is
|
||||
pragma unreferenced (Textures, Fonts);
|
||||
pragma unreferenced (Fonts);
|
||||
|
||||
use Geometry.lit_textured,
|
||||
Texture;
|
||||
@@ -51,6 +62,14 @@ is
|
||||
the_Geometry.Vertices_are (Vertices);
|
||||
the_Geometry.add (Primitive.view (the_Primitive));
|
||||
|
||||
if Self.Face.Texture /= null_Asset
|
||||
then
|
||||
the_Geometry.Texture_is (Textures.fetch (Self.Face.Texture));
|
||||
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
||||
end if;
|
||||
|
||||
the_Geometry.is_Transparent (True);
|
||||
|
||||
return the_Geometry;
|
||||
end new_Face;
|
||||
|
||||
@@ -62,20 +81,16 @@ is
|
||||
--
|
||||
declare
|
||||
the_Vertices : constant Geometry.lit_textured.Vertex_array
|
||||
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
2 => (Site => the_Sites (1), Normal => Normal, Coords => (0.0, 0.0), Shine => default_Shine),
|
||||
3 => (Site => the_Sites (2), Normal => Normal, Coords => (1.0, 0.0), Shine => default_Shine),
|
||||
4 => (Site => the_Sites (3), Normal => Normal, Coords => (1.0, 1.0), Shine => default_Shine),
|
||||
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine),
|
||||
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine),
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.0, 1.0), Shine => default_Shine));
|
||||
:= (1 => (Site => (0.0, 0.0, 0.0), Normal => Normal, Coords => (0.50, 0.50), Shine => default_Shine), -- Center.
|
||||
|
||||
2 => (Site => the_Sites (1), Normal => Normal, Coords => (1.00, 0.50), Shine => default_Shine), -- Mid right.
|
||||
3 => (Site => the_Sites (2), Normal => Normal, Coords => (0.75, 1.00), Shine => default_Shine), -- Bottom right.
|
||||
4 => (Site => the_Sites (3), Normal => Normal, Coords => (0.25, 1.00), Shine => default_Shine), -- Bottom left.
|
||||
5 => (Site => the_Sites (4), Normal => Normal, Coords => (0.00, 0.50), Shine => default_Shine), -- Mid left.
|
||||
6 => (Site => the_Sites (5), Normal => Normal, Coords => (0.25, 0.00), Shine => default_Shine), -- Top left.
|
||||
7 => (Site => the_Sites (6), Normal => Normal, Coords => (0.75, 0.00), Shine => default_Shine)); -- Top right.
|
||||
begin
|
||||
upper_Face := new_Face (Vertices => the_Vertices);
|
||||
|
||||
if Self.Face.Texture /= null_Object
|
||||
then
|
||||
upper_Face.Texture_is (Self.Face.Texture);
|
||||
end if;
|
||||
end;
|
||||
|
||||
return (1 => upper_Face.all'Access);
|
||||
|
||||
@@ -13,7 +13,7 @@ is
|
||||
|
||||
type Face is
|
||||
record
|
||||
Texture : openGL.Texture.Object := openGL.Texture.null_Object; -- The texture to be applied to the hex.
|
||||
Texture : openGL.asset_Name := null_Asset; -- The texture to be applied to the hex.
|
||||
end record;
|
||||
|
||||
|
||||
@@ -29,6 +29,9 @@ is
|
||||
--- Attributes
|
||||
--
|
||||
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.asset_Name);
|
||||
|
||||
|
||||
overriding
|
||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
|
||||
|
||||
Reference in New Issue
Block a user