Rod Kay
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62d84b49f6
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opengl.texture: Use GL_REPEAT as default texture wrapping mode in 'set_Image' procedure.
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2025-09-07 03:55:53 +10:00 |
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Rod Kay
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0f95206885
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opengl.geometry.texturing: Add parameter names in 'enable' procedure.
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2025-09-07 03:54:02 +10:00 |
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Rod Kay
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92388f065e
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opengl.model: Show model tag in exception message for texturing.
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2025-09-07 03:52:02 +10:00 |
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Rod Kay
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fdebe21c71
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opengl: Work on texture tiling.
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2025-09-05 03:18:01 +10:00 |
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Rod Kay
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de6ab2d36e
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opengl.renderer.lean: Make 'free_Models' and 'free_Impostors' components of 'Item' for performance.
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2025-05-24 04:50:53 +10:00 |
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Rod Kay
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8435439b72
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opengl.model.polygon.lit_textured: Add 'Face' function.
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2025-05-16 19:53:56 +10:00 |
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Rod Kay
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710fae02e7
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openGL.Model.circle.lit_textured: Expose 'Face' attribute.
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2025-04-25 15:53:03 +10:00 |
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Rod Kay
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9693041373
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Cosmetics.
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2025-04-11 21:43:02 +10:00 |
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Rod Kay
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0e3e3c1d3d
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Work on texturing and animation.
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2025-04-09 00:23:41 +10:00 |
|
Rod Kay
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e36c665501
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opengl.renderer: Rid unneeded extra checks for GL errors.
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2025-03-26 16:51:52 +11:00 |
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Rod Kay
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b92a5ed84c
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opengl.renderer.lean: Add extra checks for GL errors.
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2025-03-20 22:31:20 +11:00 |
|
Rod Kay
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082693f3e8
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opengl.geometry.colored: Add extra check for GL errors.
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2025-03-20 21:57:34 +11:00 |
|
Rod Kay
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5360507248
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opengl.texture_set.stream: Handle case where 'Animation_view' is null.
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2024-09-24 16:13:59 +10:00 |
|
Rod Kay
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ab36317bd2
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opengl: Add texture animation.
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2024-09-24 13:45:18 +10:00 |
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Rod Kay
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f59512d51e
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opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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2024-09-23 17:05:25 +10:00 |
|
Rod Kay
|
177376ab6d
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opengl.shader: Disable logging of shader programs.
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2024-08-24 14:00:08 +10:00 |
|
Rod Kay
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e8180cd883
|
opengl.renderer.lean: Add function to check if a light already exists.
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2024-08-20 12:51:57 +10:00 |
|
Rod Kay
|
77d92d5e3b
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opengl+gel.world: Performance mods.
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2024-08-18 11:31:26 +10:00 |
|
Rod Kay
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0889c6c07c
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opengl.shader: Only show debug info when in debug build mode.
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2024-04-24 20:05:09 +10:00 |
|
Rod Kay
|
e202ce548d
|
opengl: Bug fixes for opengl mesa software rendering.
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2024-04-24 18:15:27 +10:00 |
|
Rod Kay
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081fcd860e
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opengl.model.texturing: Rid 'limited with' of 'openGL.Model'.
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2024-04-24 12:40:42 +10:00 |
|
Rod Kay
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6c0f5d9394
|
opengl.geometry: Add subprograms to get and set the model.
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2024-04-24 12:38:29 +10:00 |
|
Rod Kay
|
66b60b5f8e
|
opengl.renderer.lean: Add an 'add' procedure to allow manually managing light id's.
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2024-03-10 14:25:05 +11:00 |
|
Rod Kay
|
ccfaff517b
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opengl.light: Add a forge.
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2024-03-10 14:23:13 +11:00 |
|
Rod Kay
|
9ef4cc7026
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opengl.palette: Add 'moonlight' color.
|
2024-03-03 20:27:03 +11:00 |
|
Rod Kay
|
92e2d91d09
|
opengl.light: Change light defaults.
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2024-02-28 22:25:32 +11:00 |
|
Rod Kay
|
0b655ea2be
|
opengl.light: Add 'Strength' to lights.
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2024-02-28 21:11:59 +11:00 |
|
Rod Kay
|
d807a87cc1
|
opengl.program.lit: Cosmetics.
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2024-02-28 19:52:06 +11:00 |
|
Rod Kay
|
6e2edae1fb
|
opengl.shaders: Rid 'lit_colored_skinned.frag' shader.
|
2024-02-23 23:01:16 +11:00 |
|
Rod Kay
|
68c1ff4764
|
opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
|
2024-02-23 22:36:18 +11:00 |
|
Rod Kay
|
d1f702aab5
|
opengl.model: Use 'default_Shine' for all lit models.
|
2024-02-23 18:35:07 +11:00 |
|
Rod Kay
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1937fb28c5
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opengl-texture: Check for errors when setting wrap parameters.
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2024-02-13 17:10:36 +11:00 |
|
Rod Kay
|
88dc115bad
|
opengl.geometry.lit_colored_textured: Add TODO for shine.
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2024-02-13 17:07:52 +11:00 |
|
Rod Kay
|
02411c1995
|
opengl.geometry.lit_textured: Cosmetics.
|
2024-02-13 17:07:01 +11:00 |
|
Rod Kay
|
009f0e1167
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opengl.geometry: Fix 'Shine' attribute bug.
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2024-02-12 21:02:08 +11:00 |
|
Rod Kay
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c7f58797f3
|
opengl.texture: Add simple tiling.
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2024-02-03 21:38:58 +11:00 |
|
Rod Kay
|
a0316025cf
|
opengl.texture: Make 'GL_REPEAT' the default wrap mode.
|
2024-02-03 21:17:28 +11:00 |
|
Rod Kay
|
180625eb89
|
opengl.texture.coordinates: Cosmetics.
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2024-02-03 20:20:17 +11:00 |
|
Rod Kay
|
7e1a4c47f6
|
opengl.model.circle: Add a 'colored' model.
|
2024-01-09 17:05:08 +11:00 |
|
Rod Kay
|
f4baa64e8f
|
opengl.remote_model: Set default 'Shine' to '1.0'.
|
2024-01-09 16:57:56 +11:00 |
|
Rod Kay
|
50766e1772
|
opengl.camera: Cosmetics.
|
2023-12-31 21:13:42 +11:00 |
|
Rod Kay
|
b7f584ca7f
|
Tidy.
|
2023-12-08 17:14:00 +11:00 |
|
Rod Kay
|
f12686d233
|
opengl.model: Add a lit and textured circle model.
|
2023-11-23 23:09:29 +11:00 |
|
Rod Kay
|
fa02760f9c
|
opengl.texture.coordinates: Add 'centroid' as part of the result in simple function to compute texture coordinates from a set of vertices.
|
2023-11-14 22:22:43 +11:00 |
|
Rod Kay
|
eadf53f890
|
opengl.model.polygon: Add a lit and textured model.
|
2023-11-14 19:50:14 +11:00 |
|
Rod Kay
|
a4a75d528e
|
opengl.texture.coordinates: Add simple function to compute texture coordinates from a set of vertices.
|
2023-11-14 19:48:45 +11:00 |
|
Rod Kay
|
c9ecff7d86
|
opengl: Cosmetics.
|
2023-11-10 19:24:40 +11:00 |
|
Rod Kay
|
e7e0f6fc09
|
opengl.renderer.lean: Set 'no_context_Clearer' as the default context clearer.
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2023-11-10 19:03:00 +11:00 |
|
Rod Kay
|
3bb82e5a39
|
opengl: Cosmetics.
|
2023-11-10 18:38:10 +11:00 |
|
Rod Kay
|
2f6670a24c
|
gel.demo: Use 'gel_sdl'.
|
2023-11-03 18:02:54 +11:00 |
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