opengl.model.polygon.lit_textured: Add 'Face' function.
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@@ -11,7 +11,7 @@ is
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--
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function new_polygon (vertex_Sites : in Vector_2_array;
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Face : in lit_textured.Face) return View
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Face : in Face_t) return View
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is
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Self : constant View := new Item;
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begin
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@@ -30,6 +30,13 @@ is
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--- Attributes ---
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------------------
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function Face (Self : in Item) return Face_t
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is
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begin
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return Self.Face;
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end Face;
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------------
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-- Texturing
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@@ -17,7 +17,7 @@ is
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--- Face
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--
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type Face is
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type Face_t is
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record
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texture_Details : texture_Set.Details;
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end record;
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@@ -28,13 +28,15 @@ is
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--
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function new_Polygon (vertex_Sites : in Vector_2_array;
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Face : in lit_textured.Face) return View;
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Face : in lit_textured.Face_t) return View;
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--------------
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--- Attributes
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--
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function Face (Self : in Item) return Face_t;
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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@@ -76,7 +78,7 @@ private
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vertex_Sites : Vector_2_array (1 .. 8);
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vertex_Count : Positive;
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Face : lit_textured.Face;
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Face : lit_textured.Face_t;
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end record;
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@@ -93,7 +93,7 @@ is
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type Details is
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record
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Fades : fade_Levels (texture_Id) := [others => 0.0];
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Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the hex.
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Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the visual.
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texture_Count : Natural := 0;
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texture_Tiling : Real := 1.0; -- The number of times the texture should be wrapped.
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texture_Applies : texture_Apply_array := [1 => True, others => False];
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