opengl.light: Change light defaults.
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@@ -60,11 +60,11 @@ private
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On : Boolean := True;
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Site : openGL.Site := [0.0, 0.0, 1.0]; -- The GL default.
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Strength : Intensity := 1.0;
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Strength : Intensity := 1.0;
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Color : openGL.Color := Palette.White;
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Attenuation : Real := 0.1;
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ambient_Coefficient : Real := 0.1;
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cone_Angle : Degrees := 2.0;
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Attenuation : Real := 0.0;
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ambient_Coefficient : Real := 0.0;
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cone_Angle : Degrees := 90.0;
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cone_Direction : Vector_3 := [0.0, 0.0, -1.0];
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end record;
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