Commit Graph

33 Commits

Author SHA1 Message Date
Rod Kay
8435439b72 opengl.model.polygon.lit_textured: Add 'Face' function. 2025-05-16 19:53:56 +10:00
Rod Kay
710fae02e7 openGL.Model.circle.lit_textured: Expose 'Face' attribute. 2025-04-25 15:53:03 +10:00
Rod Kay
9693041373 Cosmetics. 2025-04-11 21:43:02 +10:00
Rod Kay
0e3e3c1d3d Work on texturing and animation. 2025-04-09 00:23:41 +10:00
Rod Kay
ab36317bd2 opengl: Add texture animation. 2024-09-24 13:45:18 +10:00
Rod Kay
f59512d51e opengl: Allow models with multiple textures to selectively apply/unapply individual textures. 2024-09-23 17:05:25 +10:00
Rod Kay
081fcd860e opengl.model.texturing: Rid 'limited with' of 'openGL.Model'. 2024-04-24 12:40:42 +10:00
Rod Kay
68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
Rod Kay
d1f702aab5 opengl.model: Use 'default_Shine' for all lit models. 2024-02-23 18:35:07 +11:00
Rod Kay
c7f58797f3 opengl.texture: Add simple tiling. 2024-02-03 21:38:58 +11:00
Rod Kay
7e1a4c47f6 opengl.model.circle: Add a 'colored' model. 2024-01-09 17:05:08 +11:00
Rod Kay
f4baa64e8f opengl.remote_model: Set default 'Shine' to '1.0'. 2024-01-09 16:57:56 +11:00
Rod Kay
f12686d233 opengl.model: Add a lit and textured circle model. 2023-11-23 23:09:29 +11:00
Rod Kay
fa02760f9c opengl.texture.coordinates: Add 'centroid' as part of the result in simple function to compute texture coordinates from a set of vertices. 2023-11-14 22:22:43 +11:00
Rod Kay
eadf53f890 opengl.model.polygon: Add a lit and textured model. 2023-11-14 19:50:14 +11:00
Rod Kay
c9ecff7d86 opengl: Cosmetics. 2023-11-10 19:24:40 +11:00
Rod Kay
3bb82e5a39 opengl: Cosmetics. 2023-11-10 18:38:10 +11:00
Rod Kay
8ea8928fd0 opengl.model.sphere.lit_colored_textured: Update texturing and add color. 2023-10-21 14:21:26 +11:00
Rod Kay
833584970a opengl.model.sphere.lit_colored_textured: Update texturing. 2023-10-21 13:41:32 +11:00
Rod Kay
4861f54232 opengl.model: Add basic texturing subprograms. 2023-05-31 15:22:25 +10:00
Rod Kay
af64e4ce3e opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'. 2023-05-31 07:07:11 +10:00
Rod Kay
a362e5aeff opengl.geometry: Rid obsolete prototype code. 2023-05-29 21:41:00 +10:00
Rod Kay
640c3f4790 opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'. 2023-05-16 17:17:28 +10:00
Rod Kay
65ac65b204 opengl.geometry.texturing: Make 'fade_Level' atomic. 2023-05-16 15:30:55 +10:00
Rod Kay
139cb01643 opengl: Work on multi-texturing. 2023-05-16 15:21:51 +10:00
Rod Kay
1beb8e1140 opengl: Work on multi-texturing. 2023-05-09 18:04:18 +10:00
Rod Kay
d3e4119172 opengl.model.box: Add a lit, colored and single textured box. 2023-05-08 11:40:37 +10:00
Rod Kay
6bd8001f2e opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates. 2023-05-05 03:50:47 +10:00
Rod Kay
2ac6d57a53 opengl.geometry: Add/use texturing support. 2023-05-05 03:13:07 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
1a381eb2ec opengl.model.hexagon: Document vertex site order. 2023-04-28 21:57:53 +10:00
Rod Kay
11ba34d76d opengl.model.hexagon.lit_textured: Enable texturing. 2023-04-28 21:52:48 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00