opengl.geometry.lit_colored_textured: Add TODO for shine.
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@@ -27,7 +27,7 @@ is
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Normal : Vector_3;
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Color : rgba_Color;
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Coords : Coordinate_2D;
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Shine : Real;
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Shine : Real; -- TODO: Use 'openGL.Shine' type.
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end record;
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type Vertex_array is array (Index_t range <>) of aliased Vertex;
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