From 88dc115baddfb1a5ca3b1ec8d00aeab28f6e054c Mon Sep 17 00:00:00 2001 From: Rod Kay Date: Tue, 13 Feb 2024 17:07:52 +1100 Subject: [PATCH] opengl.geometry.lit_colored_textured: Add TODO for shine. --- .../lean/geometry/opengl-geometry-lit_colored_textured.ads | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_colored_textured.ads b/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_colored_textured.ads index d36cc4f..24f1b50 100644 --- a/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_colored_textured.ads +++ b/3-mid/opengl/source/lean/geometry/opengl-geometry-lit_colored_textured.ads @@ -27,7 +27,7 @@ is Normal : Vector_3; Color : rgba_Color; Coords : Coordinate_2D; - Shine : Real; + Shine : Real; -- TODO: Use 'openGL.Shine' type. end record; type Vertex_array is array (Index_t range <>) of aliased Vertex;