97 lines
2.6 KiB
Rust
97 lines
2.6 KiB
Rust
#![allow(warnings)] // TODO: remove this.
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#[cfg(feature = "dim2")]
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use crate::math::Vector;
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use crate::math::{Isometry, Point};
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use crate::objects::node::{self, GraphicsNode};
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use kiss3d::window::Window;
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use na::Point3;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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pub struct Convex {
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color: Point3<f32>,
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base_color: Point3<f32>,
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gfx: GraphicsNode,
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body: ColliderHandle,
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delta: Isometry<f32>,
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}
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impl Convex {
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pub fn new(
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body: ColliderHandle,
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delta: Isometry<f32>,
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vertices: Vec<Point<f32>>,
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#[cfg(feature = "dim3")] indices: Vec<Point<u32>>,
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color: Point3<f32>,
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window: &mut Window,
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) -> Convex {
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#[cfg(feature = "dim2")]
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let node = window.add_convex_polygon(vertices, Vector::from_element(1.0));
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#[cfg(feature = "dim3")]
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let node = {
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use std::cell::RefCell;
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use std::rc::Rc;
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let mut mesh_vertices = Vec::new();
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let mut mesh_indices = Vec::new();
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for idx in indices {
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let i = mesh_vertices.len() as u16;
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mesh_vertices.push(vertices[idx.x as usize]);
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mesh_vertices.push(vertices[idx.y as usize]);
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mesh_vertices.push(vertices[idx.z as usize]);
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mesh_indices.push(Point3::new(i, i + 1, i + 2));
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}
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let mesh = kiss3d::resource::Mesh::new(mesh_vertices, mesh_indices, None, None, false);
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window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0))
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};
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let mut res = Convex {
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color,
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base_color: color,
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gfx: node,
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body,
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delta,
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};
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// res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten");
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res.gfx.set_color(color.x, color.y, color.z);
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res
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}
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pub fn select(&mut self) {
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self.color = Point3::new(1.0, 0.0, 0.0);
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}
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pub fn unselect(&mut self) {
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self.color = self.base_color;
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}
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pub fn set_color(&mut self, color: Point3<f32>) {
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self.gfx.set_color(color.x, color.y, color.z);
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self.color = color;
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self.base_color = color;
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}
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pub fn update(&mut self, colliders: &ColliderSet) {
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node::update_scene_node(
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&mut self.gfx,
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colliders,
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self.body,
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&self.color,
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&self.delta,
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);
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}
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pub fn scene_node(&self) -> &GraphicsNode {
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&self.gfx
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}
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pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
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&mut self.gfx
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}
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pub fn object(&self) -> ColliderHandle {
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self.body
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}
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}
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