bf8e48e920e7c10241b4eda9e011e4d1258d95a6
* reproduction for case 1 (no collision) * test for wrong self intersection after Collider::set_parent * dynamics: remove new parent from contact and intersection graph ; maybe should be removed from graph_indices too? * parent testing at the same place a interaction group check, to avoid missing parent change * add more asserts in test + more correct comments * add changelog * Update CHANGELOG.md * chore: remove debug print statements * chore: improve narrow-phase test to check for re-re-parenting * fix: remove unneeded narrow-phase pair removal --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2D and 3D physics engines for the Rust programming language.
What is Rapier?
Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. These crates
are rapier2d, rapier3d, rapier2d-f64, and rapier3d-f64. They are written with the Rust
programming language, by the Dimforge organization. It is forever free
and open-source!
Getting started
The easiest way to get started with Rapier is to:
- Read the user-guides.
- Play with the examples:
cargo run --release --bin all_examples2andcargo run --release --bin all_examples3. Their source code are available on theexamples2d/andexamples3d/directory. - Don't hesitate to ask for help on Discord, or by opening an issue on GitHub.
Resources and discussions
- Dimforge: See all the open-source projects we are working on! Follow our announcements on our blog.
- User guide: Learn to use Rapier in your project by reading the official User Guides.
- Discord: Come chat with us, get help, suggest features, on Discord!
- NPM packages: Check out our NPM packages for Rapier, if you need to use it with JavaScript/Typescript.
Please make sure to familiarize yourself with our Code of Conduct and our Contribution Guidelines before contributing or participating in discussions with the community.
Description
Languages
Rust
99.6%
Shell
0.4%