Files
rapier/src/dynamics/solver/velocity_ground_constraint_element.rs
Terence 94993901cd wip
2021-06-01 20:41:38 -04:00

208 lines
6.5 KiB
Rust

use super::DeltaVel;
use crate::math::{AngVector, Vector, DIM};
use crate::utils::{WBasis, WDot};
use na::SimdRealField;
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintTangentPart<N: SimdRealField> {
pub gcross2: [AngVector<N>; DIM - 1],
pub rhs: [N; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [N; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<N>,
pub r: [N; DIM - 1],
}
impl<N: SimdRealField> VelocityGroundConstraintTangentPart<N> {
#[cfg(not(target_arch = "wasm32"))]
fn zero() -> Self {
Self {
gcross2: [na::zero(); DIM - 1],
rhs: [na::zero(); DIM - 1],
#[cfg(feature = "dim2")]
impulse: [na::zero(); DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::zero(),
r: [na::zero(); DIM - 1],
}
}
#[inline]
pub fn warmstart(
&self,
tangents1: [&Vector<N>; DIM - 1],
im2: N,
mj_lambda2: &mut DeltaVel<N>,
) {
for j in 0..DIM - 1 {
mj_lambda2.linear += tangents1[j] * (-im2 * self.impulse[j]);
mj_lambda2.angular += self.gcross2[j] * self.impulse[j];
}
}
#[inline]
pub fn solve(
&mut self,
tangents1: [&Vector<N>; DIM - 1],
im2: N,
limit: N,
mj_lambda2: &mut DeltaVel<N>,
) where
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
#[cfg(feature = "dim2")]
{
let dimpulse = -tangents1[0].dot(&mj_lambda2.linear)
+ self.gcross2[0].gdot(mj_lambda2.angular)
+ self.rhs[0];
let new_impulse = (self.impulse[0] - self.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - self.impulse[0];
self.impulse[0] = new_impulse;
mj_lambda2.linear += tangents1[0] * (-im2 * dlambda);
mj_lambda2.angular += self.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
{
let dimpulse_0 = -tangents1[0].dot(&mj_lambda2.linear)
+ self.gcross2[0].gdot(mj_lambda2.angular)
+ self.rhs[0];
let dimpulse_1 = -tangents1[1].dot(&mj_lambda2.linear)
+ self.gcross2[1].gdot(mj_lambda2.angular)
+ self.rhs[1];
let new_impulse = na::Vector2::new(
self.impulse[0] - self.r[0] * dimpulse_0,
self.impulse[1] - self.r[1] * dimpulse_1,
);
let new_impulse = {
let _disable_fe_except =
crate::utils::DisableFloatingPointExceptionsFlags::
disable_floating_point_exceptions();
new_impulse.simd_cap_magnitude(limit)
};
let dlambda = new_impulse - self.impulse;
self.impulse = new_impulse;
mj_lambda2.linear +=
tangents1[0] * (-im2 * dlambda[0]) + tangents1[1] * (-im2 * dlambda[1]);
mj_lambda2.angular += self.gcross2[0] * dlambda[0] + self.gcross2[1] * dlambda[1];
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintNormalPart<N: SimdRealField> {
pub gcross2: AngVector<N>,
pub rhs: N,
pub impulse: N,
pub r: N,
}
impl<N: SimdRealField> VelocityGroundConstraintNormalPart<N> {
#[cfg(not(target_arch = "wasm32"))]
fn zero() -> Self {
Self {
gcross2: na::zero(),
rhs: na::zero(),
impulse: na::zero(),
r: na::zero(),
}
}
#[inline]
pub fn warmstart(&self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>) {
mj_lambda2.linear += dir1 * (-im2 * self.impulse);
mj_lambda2.angular += self.gcross2 * self.impulse;
}
#[inline]
pub fn solve(&mut self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>)
where
AngVector<N>: WDot<AngVector<N>, Result = N>,
{
let dimpulse =
-dir1.dot(&mj_lambda2.linear) + self.gcross2.gdot(mj_lambda2.angular) + self.rhs;
let new_impulse = (self.impulse - self.r * dimpulse).simd_max(N::zero());
let dlambda = new_impulse - self.impulse;
self.impulse = new_impulse;
mj_lambda2.linear += dir1 * (-im2 * dlambda);
mj_lambda2.angular += self.gcross2 * dlambda;
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintElement<N: SimdRealField> {
pub normal_part: VelocityGroundConstraintNormalPart<N>,
pub tangent_part: VelocityGroundConstraintTangentPart<N>,
}
impl<N: SimdRealField> VelocityGroundConstraintElement<N> {
#[cfg(not(target_arch = "wasm32"))]
pub fn zero() -> Self {
Self {
normal_part: VelocityGroundConstraintNormalPart::zero(),
tangent_part: VelocityGroundConstraintTangentPart::zero(),
}
}
#[inline]
pub fn warmstart_group(
elements: &[Self],
dir1: &Vector<N>,
#[cfg(feature = "dim3")] tangent1: &Vector<N>,
im2: N,
mj_lambda2: &mut DeltaVel<N>,
) where
Vector<N>: WBasis,
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
#[cfg(feature = "dim3")]
let tangents1 = [tangent1, &dir1.cross(&tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = [&dir1.orthonormal_vector()];
for element in elements {
element.normal_part.warmstart(dir1, im2, mj_lambda2);
element.tangent_part.warmstart(tangents1, im2, mj_lambda2);
}
}
#[inline]
pub fn solve_group(
elements: &mut [Self],
dir1: &Vector<N>,
#[cfg(feature = "dim3")] tangent1: &Vector<N>,
im2: N,
limit: N,
mj_lambda2: &mut DeltaVel<N>,
) where
Vector<N>: WBasis,
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
// Solve friction.
#[cfg(feature = "dim3")]
let tangents1 = [tangent1, &dir1.cross(&tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = [&dir1.orthonormal_vector()];
for element in elements.iter_mut() {
let limit = limit * element.normal_part.impulse;
let part = &mut element.tangent_part;
part.solve(tangents1, im2, limit, mj_lambda2);
}
// Solve penetration.
for element in elements.iter_mut() {
element.normal_part.solve(&dir1, im2, mj_lambda2);
}
}
}