* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
65 lines
2.1 KiB
Rust
65 lines
2.1 KiB
Rust
use rapier2d::prelude::*;
|
|
use rapier_testbed2d::Testbed;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
let rad = 1.0;
|
|
let collider = ColliderBuilder::ball(rad);
|
|
|
|
let count = 100;
|
|
for x in 0..count {
|
|
for y in 0..count {
|
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![
|
|
(x as f32 - count as f32 / 2.0) * rad * 3.0,
|
|
(y as f32 - count as f32 / 2.0) * rad * 3.0
|
|
]);
|
|
let handle = bodies.insert(rigid_body);
|
|
colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
|
|
testbed.set_initial_body_color(
|
|
handle,
|
|
[
|
|
x as f32 / count as f32,
|
|
(count - y) as f32 / count as f32,
|
|
0.5,
|
|
],
|
|
);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
|
testbed.look_at(point![0.0, 0.0], 50.0);
|
|
|
|
testbed.add_callback(move |graphics, physics, _, run| {
|
|
let slow_time = run.timestep_id as f32 / 3.0;
|
|
let intersection = physics.query_pipeline.intersection_with_shape(
|
|
&physics.bodies,
|
|
&physics.colliders,
|
|
&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0),
|
|
&Ball::new(rad / 2.0),
|
|
QueryFilter::default(),
|
|
);
|
|
|
|
if let Some(graphics) = graphics {
|
|
for (handle, _) in physics.bodies.iter() {
|
|
graphics.set_body_color(handle, [0.5, 0.5, 0.5]);
|
|
}
|
|
if let Some(intersection) = intersection {
|
|
let collider = physics.colliders.get(intersection).unwrap();
|
|
let body_handle = collider.parent().unwrap();
|
|
|
|
graphics.set_body_color(body_handle, [1.0, 0.0, 0.0]);
|
|
}
|
|
}
|
|
});
|
|
}
|