207 lines
6.1 KiB
Rust
207 lines
6.1 KiB
Rust
use crate::physics::{PhysicsEvents, PhysicsState};
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use crate::HarnessPlugin;
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use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
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use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
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use rapier::math::Vector;
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use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
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// #[derive(PartialEq)]
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// pub enum RunState {
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// Initialized,
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// Running,
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// Pausing,
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// Paused,
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// Finished,
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// }
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pub struct HarnessState {
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#[cfg(feature = "parallel")]
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pub thread_pool: rapier::rayon::ThreadPool,
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pub timestep_id: usize,
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// pub run_state: RunState,
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}
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pub struct Harness {
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physics: PhysicsState,
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max_steps: usize,
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callbacks: Callbacks,
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plugins: Vec<Box<dyn HarnessPlugin>>,
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time: f32,
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events: PhysicsEvents,
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event_handler: ChannelEventCollector,
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pub state: HarnessState,
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}
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type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, f32)>>;
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#[allow(dead_code)]
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impl Harness {
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pub fn new_empty() -> Self {
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#[cfg(feature = "parallel")]
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let num_threads = num_cpus::get_physical();
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#[cfg(feature = "parallel")]
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let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
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.num_threads(num_threads)
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.build()
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.unwrap();
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// #[cfg(feature = "parallel")]
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// println!("Rapier Harness Parallel, num_threads: {}", num_threads);
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let contact_channel = crossbeam::channel::unbounded();
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let proximity_channel = crossbeam::channel::unbounded();
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let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
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let events = PhysicsEvents {
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contact_events: contact_channel.1,
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proximity_events: proximity_channel.1,
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};
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let physics = PhysicsState::new();
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let state = HarnessState {
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#[cfg(feature = "parallel")]
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thread_pool,
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timestep_id: 0,
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// run_state: RunState::Initialized
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};
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Self {
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physics,
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max_steps: 1000,
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callbacks: Vec::new(),
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plugins: Vec::new(),
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time: 0.0,
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events,
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event_handler,
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state,
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}
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}
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pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self {
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let mut res = Self::new_empty();
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res.set_world(bodies, colliders, joints);
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res
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}
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// pub fn pause_at_next_step(&mut self) {
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// if self.state.run_state == RunState::Running {
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// self.state.run_state = RunState::Pausing
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// }
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// }
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pub fn set_max_steps(&mut self, max_steps: usize) {
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self.max_steps = max_steps
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}
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pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters {
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&mut self.physics.integration_parameters
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}
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pub fn physics_state_mut(&mut self) -> &mut PhysicsState {
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&mut self.physics
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}
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pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
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self.set_world_with_gravity(bodies, colliders, joints, Vector::y() * -9.81)
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}
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pub fn set_world_with_gravity(
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&mut self,
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bodies: RigidBodySet,
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colliders: ColliderSet,
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joints: JointSet,
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gravity: Vector<f32>,
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) {
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// println!("Num bodies: {}", bodies.len());
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// println!("Num joints: {}", joints.len());
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self.physics.gravity = gravity;
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self.physics.bodies = bodies;
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self.physics.colliders = colliders;
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self.physics.joints = joints;
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self.physics.broad_phase = BroadPhase::new();
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self.physics.narrow_phase = NarrowPhase::new();
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self.time = 0.0;
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// self.state.timestep_id = 0;
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// self.state.highlighted_body = None;
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self.physics.query_pipeline = QueryPipeline::new();
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self.physics.pipeline = PhysicsPipeline::new();
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self.physics.pipeline.counters.enable();
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}
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// fn clear(&mut self) {
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// self.callbacks.clear();
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//
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// for plugin in &mut self.plugins {
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// plugin.clear_graphics(window);
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// }
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//
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// self.plugins.clear();
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// }
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pub fn add_plugin(&mut self, plugin: impl HarnessPlugin + 'static) {
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self.plugins.push(Box::new(plugin));
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}
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pub fn add_callback<F: FnMut(&mut PhysicsState, &PhysicsEvents, f32) + 'static>(
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&mut self,
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callback: F,
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) {
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self.callbacks.push(Box::new(callback));
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}
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pub fn step(&mut self) {
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#[cfg(feature = "parallel")]
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{
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let physics = &mut self.physics;
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let event_handler = &self.event_handler;
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self.state.thread_pool.install(|| {
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physics.pipeline.step(
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&physics.gravity,
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&physics.integration_parameters,
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&mut physics.broad_phase,
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&mut physics.narrow_phase,
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&mut physics.bodies,
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&mut physics.colliders,
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&mut physics.joints,
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None,
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None,
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event_handler,
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);
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});
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}
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#[cfg(not(feature = "parallel"))]
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self.physics.pipeline.step(
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&self.physics.gravity,
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&self.physics.integration_parameters,
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&mut self.physics.broad_phase,
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&mut self.physics.narrow_phase,
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&mut self.physics.bodies,
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&mut self.physics.colliders,
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&mut self.physics.joints,
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None,
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None,
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&self.event_handler,
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);
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self.physics
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.query_pipeline
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.update(&self.physics.bodies, &self.physics.colliders);
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for plugin in &mut self.plugins {
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plugin.step(&mut self.physics)
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}
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//FIXME: not sure if this makes sense here, basically copied from Testbed
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for plugin in &mut self.plugins {
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plugin.run_callbacks(&mut self.physics, self.time)
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}
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}
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pub fn run(&mut self) {
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for _ in 0..self.max_steps {
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self.step();
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self.state.timestep_id += 1;
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}
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}
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}
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