45 lines
1.3 KiB
Rust
45 lines
1.3 KiB
Rust
use rapier3d::prelude::*;
|
|
use rapier_testbed3d::Testbed;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let joints = JointSet::new();
|
|
|
|
/*
|
|
* Ground
|
|
*/
|
|
let ground_size = 100.1;
|
|
let ground_height = 0.1;
|
|
|
|
for _ in 0..6 {
|
|
let rigid_body = RigidBodyBuilder::new_static()
|
|
.translation(vector![0.0, -ground_height, 0.0])
|
|
.build();
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
}
|
|
|
|
// Build the dynamic box rigid body.
|
|
for _ in 0..6 {
|
|
let rigid_body = RigidBodyBuilder::new_dynamic()
|
|
.translation(vector![1.1, 0.0, 0.0])
|
|
.rotation(vector![0.8, 0.2, 0.1])
|
|
.can_sleep(false)
|
|
.build();
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build();
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
}
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, joints);
|
|
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
|
}
|