Files
rapier/examples3d/debug_trimesh3.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

62 lines
1.9 KiB
Rust

use kiss3d::color::LIGHT_GRAY;
use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
// Triangle ground.
let width = 0.5;
let vtx = vec![
Vector::new(-width, 0.0, -width),
Vector::new(width, 0.0, -width),
Vector::new(width, 0.0, width),
Vector::new(-width, 0.0, width),
Vector::new(-width, -width, -width),
Vector::new(width, -width, -width),
Vector::new(width, -width, width),
Vector::new(-width, -width, width),
];
let idx = vec![
[0, 2, 1],
[0, 3, 2],
[4, 5, 6],
[4, 6, 7],
[0, 4, 7],
[0, 7, 3],
[1, 6, 5],
[1, 2, 6],
[3, 7, 2],
[2, 7, 6],
[0, 1, 5],
[0, 5, 4],
];
// Dynamic box rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(Vector::new(0.0, 35.0, 0.0))
// .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0));
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vtx, idx).expect("Could not create trimesh collider.");
colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, LIGHT_GRAY);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
}