* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
33 lines
1.4 KiB
Rust
33 lines
1.4 KiB
Rust
use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let mut multibody_joints = MultibodyJointSet::new();
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let ground = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0));
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let body = bodies.insert(ground);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0);
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colliders.insert_with_parent(collider, body, &mut bodies);
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let rigid_body =
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RigidBodyBuilder::dynamic().pose(Pose::from_translation(Vector::new(0.0, 1.0, 0.0)));
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let body_part = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0).density(1.0);
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colliders.insert_with_parent(collider, body_part, &mut bodies);
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let joint = SphericalJointBuilder::new()
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.local_anchor1(Vector::new(0.0, 4.0, 0.0))
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.local_anchor2(Vector::new(0.0, 0.0, 0.0))
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.motor_position(JointAxis::AngX, 1.0, 1000.0, 200.0)
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.motor_position(JointAxis::AngY, 0.0, 1000.0, 200.0)
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.motor_position(JointAxis::AngZ, 0.0, 1000.0, 200.0);
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multibody_joints.insert(body, body_part, joint, true);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec3::new(20.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 0.0));
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}
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