* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
64 lines
2.0 KiB
Rust
64 lines
2.0 KiB
Rust
use rapier_testbed3d::Testbed;
|
|
use rapier3d::prelude::*;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let mut impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
let rad = 0.4;
|
|
let num = 100;
|
|
let shift = 1.0;
|
|
|
|
let mut body_handles = Vec::new();
|
|
|
|
for k in 0..num {
|
|
for i in 0..num {
|
|
let fk = k as f32;
|
|
let fi = i as f32;
|
|
|
|
let status = if i == 0 && (k % 4 == 0 || k == num - 1) {
|
|
RigidBodyType::Fixed
|
|
} else {
|
|
RigidBodyType::Dynamic
|
|
};
|
|
|
|
let rigid_body =
|
|
RigidBodyBuilder::new(status).translation(Vec3::new(fk * shift, 0.0, fi * shift));
|
|
let child_handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::ball(rad);
|
|
colliders.insert_with_parent(collider, child_handle, &mut bodies);
|
|
|
|
// Vertical joint.
|
|
if i > 0 {
|
|
let parent_handle = *body_handles.last().unwrap();
|
|
let joint = SphericalJointBuilder::new().local_anchor2(Vec3::new(0.0, 0.0, -shift));
|
|
impulse_joints.insert(parent_handle, child_handle, joint, true);
|
|
}
|
|
|
|
// Horizontal joint.
|
|
if k > 0 {
|
|
let parent_index = body_handles.len() - num;
|
|
let parent_handle = body_handles[parent_index];
|
|
let joint = SphericalJointBuilder::new().local_anchor2(Vec3::new(-shift, 0.0, 0.0));
|
|
impulse_joints.insert(parent_handle, child_handle, joint, true);
|
|
}
|
|
|
|
body_handles.push(child_handle);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
|
testbed.look_at(
|
|
Vec3::new(-110.0, -46.0, 170.0),
|
|
Vec3::new(54.0, -38.0, 29.0),
|
|
);
|
|
}
|