Crozet Sébastien
2d4e14b869
Properly track some user-initiatied rigid-body modifications.
2020-11-25 16:28:49 +01:00
Crozet Sébastien
af39ec54d3
Remove the narrow-phase graph indices from the collider.
...
They are on the narrow-phase now.
2020-11-23 15:56:53 +01:00
Crozet Sébastien
5ce3606582
Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.
2020-11-19 18:13:39 +01:00
Crozet Sébastien
0cf59d78bd
Implement Clone for everything that can be cloned.
2020-11-03 14:43:21 +01:00
Crozet Sébastien
3bfa407999
ContactPairFilter: don't overwrite the effect of the solver groups.
...
This is more consistent with the fact that the effect of collision groups is not overwritten either.
2020-10-27 16:49:24 +01:00
Crozet Sébastien
cc44b65094
Added user-implementable traits for collision/proximity pair filtering.
2020-10-27 16:12:40 +01:00
Crozet Sébastien
b4d322a6ca
Take collision groups into account for ray-casting.
2020-10-27 14:35:01 +01:00
Crozet Sébastien
865ce8a8e5
Collider shape: use a trait-object instead of an enum.
2020-10-20 11:56:09 +02:00
Crozet Sébastien
fc72aa6845
Fix examples.
2020-10-06 16:38:34 +02:00
Crozet Sébastien
e87b73a2a2
Fix compilation in 2D.
2020-10-06 15:49:22 +02:00
Crozet Sébastien
682ff61f94
Don't let the PubSub internal offsets overflow + fix some warnings.
2020-10-06 15:23:48 +02:00
Crozet Sébastien
17c31bcc57
WQuadtree query: reduce the amount of allocations.
2020-10-06 11:22:51 +02:00
Crozet Sébastien
8e432b298b
Make the WQuadTree more generic and use it as the trimesh acceleration structure.
2020-10-06 10:46:59 +02:00
Crozet Sébastien
721db2d49e
Fix crash when deleting a collider.
2020-10-06 10:02:21 +02:00
Crozet Sébastien
93aa7b6e1e
Use the publish-subscribe mechanism to handle collider removals across pipelines.
2020-10-05 19:04:18 +02:00
Crozet Sébastien
2d0a888484
Make the query pipeline serializable.
2020-10-05 16:52:09 +02:00
Crozet Sébastien
c031f96ac5
Fix compilation when parallelism is not enabled.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe
Query pipeline: aggressive workaround until we properly support collider addition/removal.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144
Add non-topological WQuadtree update.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4
Complete the WQuadtree construction and ray-cast.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be
Fix crash caused by the removal of a kinematic body.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
df2156ffd0
Allow the removal of a collider.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00