Thierry Berger
c4c549f21f
fix mesh to use 3d mesh in 3d testbed ( #790 )
2025-01-20 15:30:21 +01:00
Thierry Berger
2ed1934756
Upgrade bevy 0.15 ( #758 )
...
* upgrade bevy 0.15
* use crate dependencies
* use puffin pr dependency
* suppress needless lifetimes
* fix compiler error due to merge
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Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2025-01-08 17:59:56 +01:00
Thierry Berger
510237cc29
Profiling support ( #743 )
2024-11-19 16:33:26 +01:00
Thierry Berger
04058a111d
update testbeds to bevy 0.14 ( #723 )
2024-09-06 16:15:34 +02:00
Sébastien Crozet
e69e73e589
chore: clippy fixes
2024-03-24 18:06:00 +01:00
Sébastien Crozet
2df7258570
feat: update testbeds to bevy 0.13
2024-03-24 18:06:00 +01:00
Sébastien Crozet
da92e5c283
Fix clippy and enable clippy on CI
2024-01-27 17:13:08 +01:00
johnny-smitherson
aa546225a4
delete comments left over in diff
2023-11-03 21:43:31 +00:00
johnny-smitherson
31518e3dce
fix compiler warnings & mention breaking in changelog
2023-11-03 21:01:39 +00:00
johnny-smitherson
780ba4a216
update bevy 0.11 - fix compile errors
2023-10-23 16:39:52 +00:00
Sébastien Crozet
9b5ccb95e7
Update dependencies
2023-01-15 12:17:10 +01:00
Sébastien Crozet
5063fa4203
Testbed: switch to bevy 0.7
2022-04-28 13:19:58 +02:00
Sébastien Crozet
31e7d95ff9
Add f64 testbed
2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
...
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691
Update the testbed to use bevy 0.6
2022-01-09 20:41:41 +01:00
Sébastien Crozet
7cda2f05e2
Testbed: don’t panic when trying to render an unknown custom shape.
2021-10-20 16:58:10 +02:00
rezural
3b0d256464
make collider Option<> on EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
53700db860
add opacity to EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
9f8d9769f8
add despawn method to EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
7c249c873d
enable clear_graphics and run_callbacks agin
...
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function
Remove Arc<Mutex<>>
2021-07-08 10:07:42 +02:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00
Crozet Sébastien
a3324f8513
Fix compilation of the 3D testbed.
2021-01-26 16:59:30 +01:00
Crozet Sébastien
23a86c294e
Allow using polylines as a collider shape.
2021-01-26 16:41:21 +01:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00