delete comments left over in diff

This commit is contained in:
johnny-smitherson
2023-11-03 21:43:31 +00:00
parent 70922ba0a7
commit aa546225a4
4 changed files with 0 additions and 23 deletions

View File

@@ -13,8 +13,6 @@ use rapier::math::{Isometry, Real, Vector};
//#[cfg(feature = "dim2")]
//use crate::objects::polyline::Polyline;
// use crate::objects::mesh::Mesh;
// use bevy_pbr::StandardMaterial;
// use bevy_sprite::ColorMaterial;
use rand::{Rng, SeedableRng};
use rand_pcg::Pcg32;
use std::collections::HashMap;

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@@ -22,7 +22,6 @@ mod camera3d;
mod debug_render;
mod graphics;
pub mod harness;
// mod lines;
pub mod objects;
pub mod physics;
#[cfg(all(feature = "dim3", feature = "other-backends"))]

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@@ -7,11 +7,7 @@ use std::collections::HashMap;
use bevy::render::render_resource::PrimitiveTopology;
use bevy_pbr::wireframe::Wireframe;
// use bevy_pbr::PbrBundle;
// use bevy_pbr::StandardMaterial;
// use bevy_sprite::ColorMaterial;
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
#[cfg(feature = "dim3")]
use rapier::geometry::{Cone, Cylinder};
use rapier::math::{Isometry, Real, Vector};

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@@ -406,8 +406,6 @@ impl TestbedApp {
.insert_non_send_resource(self.harness)
.insert_resource(self.builders)
.insert_non_send_resource(self.plugins)
// .add_stage_before(CoreStage::Update, "physics", SystemStage::single_threaded())
// .add_system_to_stage("physics", update_testbed)
.add_systems(Update, update_testbed)
.add_systems(Update, egui_focus);
init(&mut app);
@@ -1001,23 +999,9 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
#[cfg(feature = "dim3")]
fn setup_graphics_environment(mut commands: Commands) {
// const HALF_SIZE: f32 = 100.0;
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
illuminance: 10000.0,
// Configure the projection to better fit the scene
// shadow_projection: OrthographicProjection {
// area: Rect::new(
// -HALF_SIZE,
// HALF_SIZE,
// -HALF_SIZE,
// HALF_SIZE,
// ),
// near: -10.0 * HALF_SIZE,
// far: 100.0 * HALF_SIZE,
// ..Default::default()
// },
shadows_enabled: true,
..Default::default()
},