Crozet Sébastien
682ff61f94
Don't let the PubSub internal offsets overflow + fix some warnings.
2020-10-06 15:23:48 +02:00
Crozet Sébastien
17c31bcc57
WQuadtree query: reduce the amount of allocations.
2020-10-06 11:22:51 +02:00
Crozet Sébastien
8e432b298b
Make the WQuadTree more generic and use it as the trimesh acceleration structure.
2020-10-06 10:46:59 +02:00
Crozet Sébastien
2d0a888484
Make the query pipeline serializable.
2020-10-05 16:52:09 +02:00
Crozet Sébastien
c031f96ac5
Fix compilation when parallelism is not enabled.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe
Query pipeline: aggressive workaround until we properly support collider addition/removal.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144
Add non-topological WQuadtree update.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4
Complete the WQuadtree construction and ray-cast.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00