Crozet Sébastien
4fb898c77c
Remove useless rigid-body fields.
2021-04-01 09:46:13 +02:00
Crozet Sébastien
3412e9ddbf
Fix some warnings.
2021-03-31 12:35:54 +02:00
Crozet Sébastien
d82fc0d23d
Fix body status modification.
2021-03-31 12:09:09 +02:00
Crozet Sébastien
1187ef796d
Rename some RigidBodyBuilder mass-related setters to include "additional".
2021-03-31 10:55:36 +02:00
Crozet Sébastien
d2ee642053
CCD: take angular motion and penetration depth into account in various thresholds.
2021-03-30 17:10:50 +02:00
Crozet Sébastien
a733f97028
Implement the ability to run multiple CCD substeps.
2021-03-29 17:21:49 +02:00
Crozet Sébastien
8173e7ada2
Allow collider modification after its insersion to the ColliderSet.
2021-03-29 14:54:54 +02:00
Crozet Sébastien
7306821c46
Attenuate the warmstart impulse for CCD contacts.
...
CCD contacts result in very strong, instantaneous, impulses. So it is preferable to attenuate their contribution to subsequent timesteps to avoid overshooting.
2021-03-28 11:27:07 +02:00
Crozet Sébastien
97157c9423
First working version of non-linear CCD based on single-substep motion-clamping.
2021-03-26 18:16:27 +01:00
Emil Ernerfeldt
589c6ce834
Call update_world_mass_properties from RigidBody::set_mass_properties
2021-03-04 09:09:29 +01:00
Crozet Sébastien
1609d93243
Fix missing sqrt when setting the angular inertia of a rigid-body.
2021-03-03 10:20:14 +01:00
Crozet Sébastien
96ecb877e2
Implement dominance.
2021-02-24 13:26:51 +01:00
Emil Ernerfeldt
e870acf011
Omit integrate_accelerations in feature = parallel
2021-02-08 17:15:31 +01:00
Emil Ernerfeldt
d999e0e8c6
Apply accelerations during velocity solver
...
Closes https://github.com/dimforge/rapier/issues/97
Instead of applying accelerations from gravity and external forces
as a separate step, this PR switches to applying them in the velocity solver.
2021-02-08 17:15:28 +01:00
Emil Ernerfeldt
17ef7e10f9
Replace linacc/angacc with force/torque inside of RigidBody
...
I also improved the documentation for the various force/impulse applying functions.
2021-02-08 15:54:17 +01:00
Sébastien Crozet
a272f4ce9e
Merge pull request #104 from EmbarkStudios/clippy-fixes
...
Make clippy a bit happier
2021-02-04 18:20:27 +01:00
Emil Ernerfeldt
85bc81d4fc
Make clippy a bit happier
2021-02-04 13:11:04 +01:00
Emil Ernerfeldt
4c1aac25a7
Add functions for kinetic and potential energy of a RigidBody
2021-02-04 12:42:33 +01:00
Crozet Sébastien
8f7220f03d
Rename cdl to parry.
2021-01-24 11:13:44 +01:00
Crozet Sébastien
98d3980db7
Allow several rules for combining friction/restitution coefficients.
2021-01-21 16:03:27 +01:00
Crozet Sébastien
8f330b2a00
Rotation locking: apply filter only to the world inertia properties to fix the multi-collider case.
2021-01-21 14:58:40 +01:00
Crozet Sébastien
0ade350b5f
Use newtypes for collider, rigid-body and joint handles.
2021-01-20 16:33:42 +01:00
Crozet Sébastien
2231d0f6ea
Add gravity scaling to rigid-bodies.
2021-01-06 18:09:21 +01:00
Crozet Sébastien
aa61fe65e3
Add support of 64-bits reals.
2021-01-04 15:14:25 +01:00
Crozet Sébastien
aada91966a
Add a RigidBody::set_mass_properties method.
2020-12-02 11:26:20 +01:00
Crozet Sébastien
a072d4056a
Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
2020-12-01 15:07:04 +01:00
Crozet Sébastien
1e0f76b02c
Add a 2D demo for locking rotation.
2020-11-30 15:41:32 +01:00
Crozet Sébastien
715d0fe16e
Update the changelog + make the boolean flags more intuitive.
2020-11-30 15:35:36 +01:00
Crozet Sébastien
c3e951f896
Add a simpler to lock the rotation or translation of a dynamic rigid-body.
2020-11-30 15:26:22 +01:00
Crozet Sébastien
391bcf372a
Fix collider insertion/removal tracking.
2020-11-26 11:41:54 +01:00
Crozet Sébastien
7541108746
Make the RigidBodyChanges values more readable.
2020-11-25 16:34:43 +01:00
Crozet Sébastien
2d4e14b869
Properly track some user-initiatied rigid-body modifications.
2020-11-25 16:28:49 +01:00
Crozet Sébastien
5ce3606582
Add explicit wake_up parameter to method setting the position and velocity of a rigid-body.
2020-11-19 18:13:39 +01:00
Crozet Sébastien
49fd861083
Allow a rigid-body to be initialized asleep.
2020-11-19 18:00:43 +01:00
Crozet Sébastien
c26c3af508
Start integrating salva into rapier.
2020-11-19 13:54:03 +01:00
Sébastien Crozet
acc3fed119
Merge pull request #34 from robert-hrusecky/rigid_body_wake_params
...
Add wake_up parameter to rigidbody methods
2020-11-19 11:12:59 +01:00
Crozet Sébastien
db337c5df6
Add damping support + demos.
2020-11-03 15:34:01 +01:00
Crozet Sébastien
71611d3e30
Reset the rigid-bodies internal links properly.
2020-11-03 15:08:06 +01:00
Crozet Sébastien
c6af248e66
Rename reset_internal_links -> reset_internal_references.
2020-11-03 14:45:50 +01:00
Crozet Sébastien
036a246141
Make cloning rigid-bodies and colliders more idiomatic.
...
Fix #53
2020-11-03 14:29:47 +01:00
Crozet Sébastien
bd6c0cb26c
Fix typo.
2020-11-03 12:25:34 +01:00
Crozet Sébastien
32b6e122c1
Add the ability to set the mass and mass properties of the rigid-body built with the RigidBodyBuilder
2020-11-03 11:46:38 +01:00
Crozet Sébastien
49779e6c75
Add missing comment.
2020-10-27 10:54:07 +01:00
Crozet Sébastien
b5a1aaa4e5
Add a 128-bits user-data attached to colliders and rigid-bodies.
2020-10-27 10:48:31 +01:00
Crozet Sébastien
947c4813c9
Complete the pfm/pfm contact generator.
2020-10-19 16:52:08 +02:00
Robert Hrusecky
e9e4ca2c43
Fix review comments
2020-10-12 15:59:07 -05:00
Robert Hrusecky
3dce732700
Add wake_up parameter to rigidbody methods
2020-10-10 21:40:13 -05:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
2f2a073ce4
Fix mass property update when adding a collider.
2020-09-01 17:05:24 +02:00