Commit Graph

28 Commits

Author SHA1 Message Date
Sébastien Crozet
e44f636249 feat: add support for Voxels collider (#823)
* feat: start adding voxels support and some additional testbed demo settings

* feat: add support for parry’s new Voxels collider shape

* fix voxels demos

* feat: support rectangular voxels and additional voxels initialization

* chore: switch to parry 0.20

* chore: fix cargo doc

* Fix testbed build
2025-04-24 12:11:53 +02:00
Thierry Berger
c4c549f21f fix mesh to use 3d mesh in 3d testbed (#790) 2025-01-20 15:30:21 +01:00
Thierry Berger
2ed1934756 Upgrade bevy 0.15 (#758)
* upgrade bevy 0.15

* use crate dependencies

* use puffin pr dependency

* suppress needless lifetimes

* fix compiler error due to merge

---------

Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2025-01-08 17:59:56 +01:00
Thierry Berger
510237cc29 Profiling support (#743) 2024-11-19 16:33:26 +01:00
Thierry Berger
04058a111d update testbeds to bevy 0.14 (#723) 2024-09-06 16:15:34 +02:00
Sébastien Crozet
e69e73e589 chore: clippy fixes 2024-03-24 18:06:00 +01:00
Sébastien Crozet
2df7258570 feat: update testbeds to bevy 0.13 2024-03-24 18:06:00 +01:00
Sébastien Crozet
da92e5c283 Fix clippy and enable clippy on CI 2024-01-27 17:13:08 +01:00
johnny-smitherson
aa546225a4 delete comments left over in diff 2023-11-03 21:43:31 +00:00
johnny-smitherson
31518e3dce fix compiler warnings & mention breaking in changelog 2023-11-03 21:01:39 +00:00
johnny-smitherson
780ba4a216 update bevy 0.11 - fix compile errors 2023-10-23 16:39:52 +00:00
Sébastien Crozet
9b5ccb95e7 Update dependencies 2023-01-15 12:17:10 +01:00
Sébastien Crozet
5063fa4203 Testbed: switch to bevy 0.7 2022-04-28 13:19:58 +02:00
Sébastien Crozet
31e7d95ff9 Add f64 testbed 2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f Fix some solver issues
- Fix the wrong codepath taken  by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691 Update the testbed to use bevy 0.6 2022-01-09 20:41:41 +01:00
Sébastien Crozet
7cda2f05e2 Testbed: don’t panic when trying to render an unknown custom shape. 2021-10-20 16:58:10 +02:00
rezural
3b0d256464 make collider Option<> on EntityWithGraphics 2021-07-08 10:07:42 +02:00
rezural
53700db860 add opacity to EntityWithGraphics 2021-07-08 10:07:42 +02:00
rezural
9f8d9769f8 add despawn method to EntityWithGraphics 2021-07-08 10:07:42 +02:00
rezural
7c249c873d enable clear_graphics and run_callbacks agin
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function

Remove Arc<Mutex<>>
2021-07-08 10:07:42 +02:00
Crozet Sébastien
1bef66fea9 Add prelude + use vectors for setting linvel/translation in builders 2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3 Replace Kiss3d by Bevy for the testbed renderer. 2021-05-16 17:49:20 +02:00
Crozet Sébastien
a3324f8513 Fix compilation of the 3D testbed. 2021-01-26 16:59:30 +01:00
Crozet Sébastien
23a86c294e Allow using polylines as a collider shape. 2021-01-26 16:41:21 +01:00
Crozet Sébastien
d513c22d33 Add cone support. 2020-10-20 14:16:01 +02:00
Crozet Sébastien
faec3d5d46 Start adding cylinders. 2020-10-12 18:33:58 +02:00
Sébastien Crozet
754a48b7ff First public release of Rapier. 2020-08-25 22:10:25 +02:00