cargo fmt
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@@ -10,8 +10,7 @@ use rapier::pipeline::{
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pub struct DebugRenderPipelineResource(pub DebugRenderPipeline);
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pub struct DebugRenderPipelineResource(pub DebugRenderPipeline);
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#[derive(Default)]
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#[derive(Default)]
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pub struct RapierDebugRenderPlugin {
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pub struct RapierDebugRenderPlugin {}
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}
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impl Plugin for RapierDebugRenderPlugin {
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impl Plugin for RapierDebugRenderPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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@@ -1485,7 +1485,10 @@ fn highlight_hovered_body(
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}
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}
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if let Some(cursor) = window.cursor_position() {
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if let Some(cursor) = window.cursor_position() {
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let ndc_cursor = Vec2::new(cursor.x / window.width() * 2.0 - 1.0, 1.0 - cursor.y / window.height() * 2.0);
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let ndc_cursor = Vec2::new(
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cursor.x / window.width() * 2.0 - 1.0,
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1.0 - cursor.y / window.height() * 2.0,
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);
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let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix().inverse();
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let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix().inverse();
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let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0));
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let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0));
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let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0));
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let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0));
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