chore: clippy fixes

This commit is contained in:
Sébastien Crozet
2024-05-05 15:51:10 +02:00
committed by Sébastien Crozet
parent 425b2fc83d
commit e4d6755c15
2 changed files with 4 additions and 3 deletions

View File

@@ -5,6 +5,7 @@
- Fix crash when simulating a spring joint between two dynamic bodies.
- Fix kinematic bodies not being affected by gravity after being switched back to dynamic.
- Fix regression on contact force reporting from contact force events.
- Fix kinematic character controller getting stuck against vertical walls.
### Added
@@ -16,7 +17,7 @@
### Modified
**May shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
**Many shape-casting related functions/structs were renamed. Check out the CHANGELOG for parry 0.15.0 for
additional details.**
- Renamed `BroadPhase` to `BroadPhaseMultiSap`. The `BroadPhase` is now a trait that can be

View File

@@ -540,9 +540,9 @@ impl KinematicCharacterController {
) -> Vector<Real> {
let [_vertical_input, horizontal_input] = self.split_into_components(movement_input);
let horiz_input_decomp = self.decompose_hit(&horizontal_input, &hit.toi);
let input_decomp = self.decompose_hit(&movement_input, &hit.toi);
let input_decomp = self.decompose_hit(movement_input, &hit.toi);
let decomp = self.decompose_hit(&translation_remaining, &hit.toi);
let decomp = self.decompose_hit(translation_remaining, &hit.toi);
// An object is trying to slip if the tangential movement induced by its vertical movement
// points downward.